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Final Fantasy : Project K
This is not caused by rips, this is because I am only able to get Rpg Maker 2003
to accept 256 Color Bitmaps, or pngs that have 256 color. Luckily I have found a method to optimize colors, unfortunately some assets will remain with this color palette. I will focus on backgrounds for the moment.
to accept 256 Color Bitmaps, or pngs that have 256 color. Luckily I have found a method to optimize colors, unfortunately some assets will remain with this color palette. I will focus on backgrounds for the moment.
no2.PNG
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