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Avelions 4 - Oracion Memoirs
Counter Drive return 20-25% of damage received? so if I get hit for 200 damage. the mob should receive 40-50 damage if it counter drive? hmm, to me when that drive trigger, it only seem to nullify the damage I receive. The mob does not seem to take damage back at all...
Concerning the elementalist books, what I meant was about the special effect on them. For example, the Excelion Book. It says effective against Robot type. Since elementalist isn't really meant to use melee attack I kinda thought the Excelion Book would also work on their skills, but it does not. With or without that Book equipped, Steel Grudge still take no damage from elemental magic and Void magic (energy ball) still do around the same damage on them too. It only increase the damage from melee attack.
Concerning the elementalist books, what I meant was about the special effect on them. For example, the Excelion Book. It says effective against Robot type. Since elementalist isn't really meant to use melee attack I kinda thought the Excelion Book would also work on their skills, but it does not. With or without that Book equipped, Steel Grudge still take no damage from elemental magic and Void magic (energy ball) still do around the same damage on them too. It only increase the damage from melee attack.
Avelions 4 - Oracion Memoirs
Found the scarf and thanks for the response. I gotta say Burn and Confusion are by far the most annoying status effect in there.
For the cooldown issue. Hunter and Archer actually do fine. My issue initialy mostly was for the Cleric when healing in battle, but I guess at the same time it is not really an issue since I can just open the menu and heal myself from there without cooldown.
For Alchemist, it is probably fine too.. In the end it is not a combat class and I probably should have relied more on using Laneira's personal skills instead... which I kinda failed to do due to first playthrough and not knowing better... as well as completly messing Laneira stats^^
As for elementalist, I don't know. I suppose relearning mage's unmastered skills and use those instead might do the trick in my case... That being said, I kinda hoped Elementalist skills would have been more diverse and not just a more damaging version of mage's skills. Like for instance having Thunder Spark randomly target 1-3 foes or water bomb doing a small aoe upon hitting a target. Though, I guess once I get the eight stars skill, it will cover the AOE part for elementalist?
Beside those, some more question here.
How fast do I need to finish the puzzle map to get anything other than a medium healion? Especially the Rukken Shield... so far I managed to do it with 60 second left and still got a medium healion...
What does the counter drive actually do?
Are book effect only meant to affect melee attack and not the mage skills? kinda funny, smacking to smithereens a giant robot with a book because they seem immune to elemental magic...
By the way, nice to hear there is still some more contents coming up for the game. I kinda thought that beside the small bugfix on here, it was mostly finished and for now you intended to concentrate more on Avelions 5 and OP:WoT.
For the cooldown issue. Hunter and Archer actually do fine. My issue initialy mostly was for the Cleric when healing in battle, but I guess at the same time it is not really an issue since I can just open the menu and heal myself from there without cooldown.
For Alchemist, it is probably fine too.. In the end it is not a combat class and I probably should have relied more on using Laneira's personal skills instead... which I kinda failed to do due to first playthrough and not knowing better... as well as completly messing Laneira stats^^
As for elementalist, I don't know. I suppose relearning mage's unmastered skills and use those instead might do the trick in my case... That being said, I kinda hoped Elementalist skills would have been more diverse and not just a more damaging version of mage's skills. Like for instance having Thunder Spark randomly target 1-3 foes or water bomb doing a small aoe upon hitting a target. Though, I guess once I get the eight stars skill, it will cover the AOE part for elementalist?
Beside those, some more question here.
How fast do I need to finish the puzzle map to get anything other than a medium healion? Especially the Rukken Shield... so far I managed to do it with 60 second left and still got a medium healion...
What does the counter drive actually do?
Are book effect only meant to affect melee attack and not the mage skills? kinda funny, smacking to smithereens a giant robot with a book because they seem immune to elemental magic...
By the way, nice to hear there is still some more contents coming up for the game. I kinda thought that beside the small bugfix on here, it was mostly finished and for now you intended to concentrate more on Avelions 5 and OP:WoT.
Avelions 4 - Oracion Memoirs
Some feedback on gameplay and class balance.
Healion, Enermag, food and healing skills all have a chance of failing. And I might be wrong but it seem to be related to the character's evasion or magic evasion, as class like Assassin that wear light armor fail at getting healed more often than others.
The Fury Gauge. In battle it seems like the only way to increase it is from those purple orbs that only get dropped by the elite version of mobs. Which can be a little bit annoying in certain area that mostly have normal ranked mob.
Status Effect. Beside Einhazar Necklace that you can get later on in the game, there seem to be very few accessory that grant immunity to at least one of the status effects. By the way, is there any equipment that give immunity to burn or ice status effect?
As for class balance from those I played so far, most of the melee class I tried did alright. They all had their pro and con. If anything the main issue I had with certain class goes with the fact that using one skill put the rest of the skills on the same cooldown. So using a skills with a 3 second cooldown will prevent you from using any skills for 3 second. A small global cooldown would not be much of an issue, However for class like Mage, Alchemist and Hunter a 3-5 second out of any skills With still many monster alive... can become rather deadly for them real fast.
Healion, Enermag, food and healing skills all have a chance of failing. And I might be wrong but it seem to be related to the character's evasion or magic evasion, as class like Assassin that wear light armor fail at getting healed more often than others.
The Fury Gauge. In battle it seems like the only way to increase it is from those purple orbs that only get dropped by the elite version of mobs. Which can be a little bit annoying in certain area that mostly have normal ranked mob.
Status Effect. Beside Einhazar Necklace that you can get later on in the game, there seem to be very few accessory that grant immunity to at least one of the status effects. By the way, is there any equipment that give immunity to burn or ice status effect?
As for class balance from those I played so far, most of the melee class I tried did alright. They all had their pro and con. If anything the main issue I had with certain class goes with the fact that using one skill put the rest of the skills on the same cooldown. So using a skills with a 3 second cooldown will prevent you from using any skills for 3 second. A small global cooldown would not be much of an issue, However for class like Mage, Alchemist and Hunter a 3-5 second out of any skills With still many monster alive... can become rather deadly for them real fast.
Avelions 4 - Oracion Memoirs
With the Hunter potential being 70 for both ATK and SPI, I just thought the class was meant to make use of both stat. Using ATK for attack skills and SPI for the healing skills if promoting to Cleric and perhaps some for magic defense.
That being said, if you got the intention to change it, I don't really know which would be better or at least be more balanced. Since from the start you said it was meant to scale with spirit so probably should go with that... It would make the classes stronger and more durable. Plus I assume it would be less troublesome too than to change all bows stats.
Other than that, something I forgot to mention on my last post. Is it normal for a character that wear the Archangel set to receive very low healing amount from the Hunter/Cleric healing skills?
That being said, if you got the intention to change it, I don't really know which would be better or at least be more balanced. Since from the start you said it was meant to scale with spirit so probably should go with that... It would make the classes stronger and more durable. Plus I assume it would be less troublesome too than to change all bows stats.
Other than that, something I forgot to mention on my last post. Is it normal for a character that wear the Archangel set to receive very low healing amount from the Hunter/Cleric healing skills?
Avelions 4 - Oracion Memoirs
Hey there^^, finished main story quest and now into Hellgate Mode.
Gone with Samurai for Key and looking at the sheath he got it seem like there will be some issue with it and the samurai weapons when I change to its legion class. The sheath got class req. for Grimoire/Aelther Warlords, while all the katanas got req. for Celestial/Darkbring Phantom...
Appart from that some issue I came across during normal mode, most of them I don't know if it is a bug or if I was just missing something.
The fishing point near Earth Temple, tell me in Indonesian that I need a fishing rod even though I already got one.
The blacksmith anvil in the bought house at Demina doesn't seem to work at all.
At the border to Looset, I cant walk past the path with spike even though I am playing with Laneira that got Magic Barrier.
Mostly it for now that I can remember.
Also for Hunter's skills, only the healing skills seem to scale on SPI. All their damage skills seem to mainly scale on ATK not SPI. Rhue(Cleric) was doing around 3-4k with the hunter skills on the bird mob outside Demina using full ATK build Vaugh set while less then 1k reseting AP into full Spirit build and oracle set.
Gone with Samurai for Key and looking at the sheath he got it seem like there will be some issue with it and the samurai weapons when I change to its legion class. The sheath got class req. for Grimoire/Aelther Warlords, while all the katanas got req. for Celestial/Darkbring Phantom...
Appart from that some issue I came across during normal mode, most of them I don't know if it is a bug or if I was just missing something.
The fishing point near Earth Temple, tell me in Indonesian that I need a fishing rod even though I already got one.
The blacksmith anvil in the bought house at Demina doesn't seem to work at all.
At the border to Looset, I cant walk past the path with spike even though I am playing with Laneira that got Magic Barrier.
For Leoneth Duzan, I got the Grimoire Fang and gone to his tombstone at Secret Passage. I got no clue on how to make the boss spawn. tried to interact with the tomb and hitting it with the sword equiped...
Mostly it for now that I can remember.
Also for Hunter's skills, only the healing skills seem to scale on SPI. All their damage skills seem to mainly scale on ATK not SPI. Rhue(Cleric) was doing around 3-4k with the hunter skills on the bird mob outside Demina using full ATK build Vaugh set while less then 1k reseting AP into full Spirit build and oracle set.
Avelions 4 - Oracion Memoirs
Thx for the quick fix. and some of the tips^^
Btw, beside effectiveness, is it the attribute of the skill that say if it scale with attack or spirit? like the Hunter skill Air Slicer. got phys attack 'no', Ranged attribute and air element. Would have assumed it goes with spirit, yet seem to only scale with Attack.
Btw, beside effectiveness, is it the attribute of the skill that say if it scale with attack or spirit? like the Hunter skill Air Slicer. got phys attack 'no', Ranged attribute and air element. Would have assumed it goes with spirit, yet seem to only scale with Attack.
Avelions 4 - Oracion Memoirs
For agi, it most likely does not increase walking speed. I just assumed it might somehow affect it a little bit due to haste/slow status icon being same with agi up/down icon from shop...
As for M Def, it seem to work fine. Reseted AP for Leinara (Sheinmancer) and with 982 Spirit I get hit for about 3 damage from Leechzard's Water Splash. It is just that I need a load more of spirit to see a noticeable effects around 30x? more spirit then the mob's to negate it all... and the mob I was trying it on before had 303 spirit (Frozen Ener). so I guess the 394 Spirit from Rhue (cleric class). would not change that much... and btw I had it down to 14 spirit not 1 for Rhue.
On a side note, should have really stuck with Leinara default class instead of picking alchemist... as so far her skills doesn't seem to scale with spirit at all...
As for M Def, it seem to work fine. Reseted AP for Leinara (Sheinmancer) and with 982 Spirit I get hit for about 3 damage from Leechzard's Water Splash. It is just that I need a load more of spirit to see a noticeable effects around 30x? more spirit then the mob's to negate it all... and the mob I was trying it on before had 303 spirit (Frozen Ener). so I guess the 394 Spirit from Rhue (cleric class). would not change that much... and btw I had it down to 14 spirit not 1 for Rhue.
On a side note, should have really stuck with Leinara default class instead of picking alchemist... as so far her skills doesn't seem to scale with spirit at all...
Avelions 4 - Oracion Memoirs
Hey there, first off really great game you got there. Anyway, I came across a major bug that prevent me from progressing further with the main story of the game
Another thing while am at it. Apart from magic attack is Spirit really supposed to increase magic defense? doesn't seem to do anything at all for me whatever I got 1 Spirit or over 300. I take around the same amount of damage from spells. and Agility is supposed to do what? Seems to help with normal attack speed and perhaps walking speed??? , does it do anything else?
It is at the Ice Cavern where I need to pursue Adcortziever for the main quest Demon Hunt. When I enter that area I get a looping text saying 'It's a Passive teleport point'. Adcortziever walk off north and the main quest update to tell me to keep following him, while am stuck there unable to do anything due to the looping text.
Beside that, some minor bug I found. A few times after leveling up I would be unable to walk at all. I would only be able to jump around and attack. happened twice with Eiriou early on, and once with Key later on. I am not sure what cause it. With Eiriou I was fighting Stun Hornets, can't remember for Key.
Trying to walk in the hideout that is below Celese town with Sieve will also give a looping text, right after giving the password.
Beside that, some minor bug I found. A few times after leveling up I would be unable to walk at all. I would only be able to jump around and attack. happened twice with Eiriou early on, and once with Key later on. I am not sure what cause it. With Eiriou I was fighting Stun Hornets, can't remember for Key.
Trying to walk in the hideout that is below Celese town with Sieve will also give a looping text, right after giving the password.
Another thing while am at it. Apart from magic attack is Spirit really supposed to increase magic defense? doesn't seem to do anything at all for me whatever I got 1 Spirit or over 300. I take around the same amount of damage from spells. and Agility is supposed to do what? Seems to help with normal attack speed and perhaps walking speed??? , does it do anything else?
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