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EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

Thanks !
I didn't have the reflex to look in these .js.
I was able to do things thanks to this, like modifying the options menu and setting up the keymapping.

But I'm stuck on something else now.

How to call a common event after a scripted or random fight?

[RMMZ] Calling on a common event after a fight

Hi !

All is said.
Do you have a solution to call a common event ID: x after a scripted or random fight ?

Thanks in advance

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

The answer for how "actor.luk" is constructed is understood!

My second question was not understandable, sorry. This was not about a gold script. But on scripts in general.
I rephrase:
There is a data bank that classifies all the commands that can be integrated into a script ? as:

*Window_BattleStatus. prototype. maxCols
*Game_Action.prototype.applyCritica
*Game_Party. prototype. maxBattleMembers
*...

Concerning the combat window to be configured to exceed the 4 characters. VisuStella MZ BattleCore has solved this problem ! I arrive at a final rendering like this, in extreme case (5 character + 1 Invocation).



But thank you for your anticipation !

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

Too bad this parameter is not volarized natively...
In any case, thanks to this script, a critical damage stat according to the level appears. It's cool !

Last question on this subject: The luck points attributed by items or events are added to the "actor.luk" variable. Or this variable is only parameterized by the Luck parameter curve ?

Another thing, is there a bank listing the commands that can be called by a script?
I could start doing some basic scripting. I only found the code interpretation of the event commands...

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

I was also interested in:

Add a part of LUK to critical damage.
Game_Action.prototype.applyCritical = function(damage) {
actor = this.subject();
return (damage + (actor.luk/16)) * 2;

of the .js in question, if I understand correctly, "actor.luk" is parameterized by the parameter curve framed in red? I am right ?



It inspires me, why not create a class with gameplay playing on this parameter.

Thank you for sharing all this with me ;)

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

Interesting...

I use two plugins for my invocation system:
-SRD_Summoncore --> To summon sv_actors in battle
-VisuStella MZ BattleCore --> To transform summoned sv_actors into sv_enemy style image. (A little clunky to use this plugin just for this thing...)

To be honest, I don't know if SRD_Summoncore heals the actors summoned at the end of the fight.

Maybe "rest_all" is a good option to heal summons.

It's always good to take ;)

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

Sorry, it's a bad manipulation because of me, my problem is solved. I have 5 followers in my overworld. (1 hour for nothing)

However, I see that the line you sent me belongs to a "mini-script" set. Could you give me a link or something ? If that doesn't bother you...

I feel that these basic scripts will allow me to exploit things a bit ;)

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

Hi,

My project has progressed well! Still about having 5 playable characters.
Now, i would like that : the 4 secondary characters follow the main character on the maps.
Do you have a line that I could add to this mini plugin to configure this ?

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

Just one thinks : THANK YOU

I didn't think it was so simple

EXCEED THE MAXIMUM LIMIT OF 4 CHARACTERS ON A TEAM ? [RMMZ]

Disclaimer: Sorry for my English

Hello Makers !

I program my first game thanks to RMMZ and I have some difficulties...

I looking for a Script/Plugin to exceed the maximum limit of 4 characters on a team.

Let me explain, already I would like 5 playable characters in the team and I want to make a combat summoning system. The invocations will be "fictional" characters and when a spell is cast the invocation will appear.
I have no JavaScript knowledge. For the moment, it would be too complicated for me to create an entire script...
After 3 days of searching without results, I ask for your help! A complete script or just an idea will be welcome

Thanks in advance !
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