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Stronger Version of Skills; is it necessary?
Starting from Final Fantasy to all the goddamn RpgMaker-made-games I saw (god, I only played Italian games, but 't was only an example), I saw a thing: Skills have a fuckin' stronger form.
E.g.: Thunder. Uh, cool, a Thunder-Spell.
... Thundaga. Uh, a stronger version!
So Thunder'll be forgotten.
But... the characters have got a Magical Attack, Wisdom or whatever? So, WHY there are skills equal to each other, even if they deal more damage?
By working well, isn't possible to make only ONE SKILL per category, and STAHP?
Or am I writing nonsense sentences? Mboh.
E.g.: Thunder. Uh, cool, a Thunder-Spell.
... Thundaga. Uh, a stronger version!
So Thunder'll be forgotten.
But... the characters have got a Magical Attack, Wisdom or whatever? So, WHY there are skills equal to each other, even if they deal more damage?
By working well, isn't possible to make only ONE SKILL per category, and STAHP?
Or am I writing nonsense sentences? Mboh.
Hi at all.
I'm not sure if a introduction of me will ever care to anybody, but I'm writing it anyway.
Well, I start telling yah that I'm an Italian 14-years boy, so my English won't probably be so good. But I'm sure you'll excuse me for that.
I like anime, manga, videogames (yep: I'm a nerd) as well as writing, reading and something like that. And obviously I like making games with Rpg Maker 2003.
That's all, folks.
Well, I start telling yah that I'm an Italian 14-years boy, so my English won't probably be so good. But I'm sure you'll excuse me for that.
I like anime, manga, videogames (yep: I'm a nerd) as well as writing, reading and something like that. And obviously I like making games with Rpg Maker 2003.
That's all, folks.
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