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nature of men
Gotta give MarcL credit for where it is due, it was stated that this was a competition entry for a game with no words so you have to ask yourself, how do you direct or inform players of their objectives?
What would of been helpfull is a distorted path to follow so the direction is not entirely given away, allowing players to think for themselves without the stress of walking across 300 tile maps countless times.
What would of been helpfull is a distorted path to follow so the direction is not entirely given away, allowing players to think for themselves without the stress of walking across 300 tile maps countless times.
nature of men
I really wanted to understand this game for I saw the title and screenshots and was immediately interested but with no initial instruction or direction for the opening scene, it was very difficult to become attune with the game.
author=Darken
You basically walk through a 300 tile map, avoid explosions that give you rpg maker game overs (meaning you have to walk through the 300 tile map AGAIN) and then get the ending.
I agree with Darken but I think there is or could be more to this game as it feels as if you are dropped in somewhere after an important scene and its as if you are suppose to know what to do after looking at a photograph of people standing infront of a house?
I would appreciate some closure on this matter.
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