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Wondering how to edit Yanfly Battle Engine's Hud. o.O

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Now, I'm certainly no scripter, and most likely won't ever be, lol but you could try to pull a "Mog", like I'm currently doing in Balance of Requiem~ (The faces animate/turn grey when they die, states rotate horizontally in the small black box, and the hp/mp meters flow.)

I've tested it, and Moghunter's Battle Hud does work with Yanfly's Battle script to replace its hud. (If you don't know where to find moghunter's scripts just type in "Atelier rgss" in google.)
Marrend
Guardian of the Description Thread
21806
During the initial stages of Arbiters From Another World, I was looking into side-battle scripts, favoring continuous turn-based battles (CTB) over active time battles (ATB). I recall looking at the code for Melody and Tenkatai (or whatever it's called), and trying to figure out how they did what they did. I'm not sure I gleaned anything from that research, to be honest.
Thanks for the Help everyone :3 I'm thinking of using melody engine. Hahaha. :3 Still need to do some planning with the game :3
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