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[RM2K3] Several questions
Ok, so I have been toying around with the idea of making a video game in RM2k3,
but there are a few things that I have been unable to do so far. I'm quite
confused on a few of these items as well:
I need a way for players to input custom names.
I need a way for players to select character skins.
I need a way to run an in-game day sequence parallel to my playtime clock.
{I have a playtime clock in place, but I am wanting a way to put an in-game clock}
{side-by-side with this that would control the passage of time in the game,}
{instead of having real-time days and nights.}
I need a way to implement a stat point-buy system, akin to Dungeons and Dragons:
{This is because I want an easy way to make all characters be on an even ground,}
{and to lower all the stats of the monsters without manually doing so.}
I have been looking for a way to replace the standard movement and key systems.
{Partially understand how: key input processing, but I want to remove the standard.}
Custom character generation? Possibly using questions to generate which character and skin are used?
Things already implemented:
Class selection (rudimentary)
Time-set/24-hour clock (needs modifying)
I will most likely keep this thread and post new questions I have here as well.
but there are a few things that I have been unable to do so far. I'm quite
confused on a few of these items as well:
I need a way for players to input custom names.
I need a way for players to select character skins.
I need a way to run an in-game day sequence parallel to my playtime clock.
{I have a playtime clock in place, but I am wanting a way to put an in-game clock}
{side-by-side with this that would control the passage of time in the game,}
{instead of having real-time days and nights.}
I need a way to implement a stat point-buy system, akin to Dungeons and Dragons:
{This is because I want an easy way to make all characters be on an even ground,}
{and to lower all the stats of the monsters without manually doing so.}
I have been looking for a way to replace the standard movement and key systems.
{Partially understand how: key input processing, but I want to remove the standard.}
Custom character generation? Possibly using questions to generate which character and skin are used?
Things already implemented:
Class selection (rudimentary)
Time-set/24-hour clock (needs modifying)
I will most likely keep this thread and post new questions I have here as well.
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