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Windows XP users, looks like we just got tossed into the sea.

Software cannot set the fan voltage beyond what the PSU is able to deliver, fans are usually attached by a 12 volt cable, which their motor is designed to handle, but I'm going to stop here.

Windows XP users, looks like we just got tossed into the sea.

If you do some research on the fan issue you'll find that you'll get accusations like OS killing the fan for all kinds of OS, here's a Windows 7 killed my fan flavor : http://social.technet.microsoft.com/Forums/windows/en-US/929c03eb-205d-42ac-8746-a5467c2fe0c8/windows-7-killed-my-laptop-fan?forum=w7itproperf

Fact is however that no amount of CPU load 0 or 100% should kill a fan and that a OS cannot kill a fan, they're designed to run at any speed (that they support, OS cannot set speeds higher than hardware supports) any time for any duration.

Windows XP users, looks like we just got tossed into the sea.

Blaming windows 8 for a fan failure is silly and ignorant, I hope you're joking.

If you have any kind of compatibilty issue that requires XP or older OS to run, simply run a virtual machine. You can create and run a VM in a free Virtual machine software like virtualbox. The only things you can risk using a Virtual machine is the data you put in it. So if you do become a victim of malware, only the virtual machine and it's data are affected (as long as you don't share your real disk with the Virtual machine) so it's quite safe

[Discussion] Making my own RPG Maker like editor

Development on the tool will start soon. I will create another thread and post weekly updates on the work progress

[Discussion] Making my own RPG Maker like editor

So you mean a normal layer where you define light sources and walls?
I'll think about it, not sure if it'll make it into the first version of the tool, it's not required to add light effects to the game so it's not so much a priority

[Discussion] Making my own RPG Maker like editor

the way that works is to have the game run at roughly 60 FPS and just check each frame if enough time has passed yet. The advantage of using milliseconds over frames is that if the system cannot handle 60 FPS like for example a phone, it wouldn't change the time of the waiting command since it would take less frames to pass the mark

[Discussion] Making my own RPG Maker like editor

Multiplicative blending is usually used for shadows, substractive can lead to stuff going full light (if it falls under 0), I can add all the blend modes that are natively supported by modern graphic cards, it's not like it makes any additional work

[Discussion] Making my own RPG Maker like editor

Multiplayer would work, but only local multiplayer either hot seat or split screen. Online multiplayer would require a server and a server making tool, I'm not going to include that unless the tool has a lot of popularity after it's release
lighting doesn't require it's own layer, I'll just add the ability to pick the blend mode for sprites, additive multiplicative and alpha blending should suffice

[Discussion] Making my own RPG Maker like editor

I just had a great idea for a good feature : Collaboration.
A system where both users connect to a host that will sync their work and let them work on the same project at the same time. Changes that are saved will then automatically be sent over to the other participants

[Discussion] Making my own RPG Maker like editor

author=Alichains
I simply request the ability to have the map not be so square without jumping through hoops.


I don't quite understand, even in the RPG maker maps can take any shape by just not filling everything with floor, whatever shouldn't be part of the map can be filled with black or void
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