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[Discussion] Making my own RPG Maker like editor
Good day,
I'm sorry if this is not the right place to put this, but it seemed to be the most fitting sub forum.
I was thinking of creating my own RPG Maker style game development kit and engine.
I'm still in the idea gathering phase of the project. I need to know what are the features that are most important and desired in an Game making tool that does not require programming knowledge.
The tool will be coded in C#
The features I will implement for sure are :
- Editor will be Windows only, however games will be playable on Mac, Windows, Linux, android and in future maybe IOS and HTML5
- It will be more advanced than the RPG Maker in terms of flexibility even without coding to achieve faster development
- It will support but not be limited to RPG Maker resources
- It will support project resolution selection
- It will be usable in 2 modes : Simplified and Advanced, advanced being targeted at programmers and featuring more programing like features such as object references.
- Maps will be able to use multiple tilesets
- Full keyboard mouse and gamepad support
So my question to you all is : What would you change in the RPG Maker VX Ace / RPG Maker XP given the chance?
Once development has started I will start a new thread to keep you posted, for now this is just brainstorming
Thank you for your time.
Edit :
Features that will be added or at least considered :
No limit means Limited at 999,999,999 (for technical reasons)
I'm sorry if this is not the right place to put this, but it seemed to be the most fitting sub forum.
I was thinking of creating my own RPG Maker style game development kit and engine.
I'm still in the idea gathering phase of the project. I need to know what are the features that are most important and desired in an Game making tool that does not require programming knowledge.
The tool will be coded in C#
The features I will implement for sure are :
- Editor will be Windows only, however games will be playable on Mac, Windows, Linux, android and in future maybe IOS and HTML5
- It will be more advanced than the RPG Maker in terms of flexibility even without coding to achieve faster development
- It will support but not be limited to RPG Maker resources
- It will support project resolution selection
- It will be usable in 2 modes : Simplified and Advanced, advanced being targeted at programmers and featuring more programing like features such as object references.
- Maps will be able to use multiple tilesets
- Full keyboard mouse and gamepad support
So my question to you all is : What would you change in the RPG Maker VX Ace / RPG Maker XP given the chance?
Once development has started I will start a new thread to keep you posted, for now this is just brainstorming
Thank you for your time.
Edit :
Features that will be added or at least considered :
- Ability to create front or side facing characters in battles
- Optional Pixel movement
- Pictures can be referenced by variables instead of having to manually put a number
- No limit on picture number, variable number, heroes number, animations number, etc
- Debugging features for event script
- Menu designer
- No limit of local switches, use of local variables
- 5 types of variables : Switches, Integers, Decimals, Text and event references
- Highly customizable editor interface and controls
- Wait command will be in milliseconds not in frames
- No size limit for tilesets, animations, characters
- Option to chose ATB or Turn based for the default battle system
- Splitscreen mode
- Ability to load spritefonts and display text without using pictures
- step by step debugging of event code
- Ability to clone events
- Ability to create events that are not tied to any map and can be moved, created and deleted anywhere anytime
No limit means Limited at 999,999,999 (for technical reasons)
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