PIANODREAM'S PROFILE
I am a human being living somewhere in France.
I enjoy playing games and I am attempting at create some using RPGMAKER.
I use all versions of the program except 2000.
Oh, physically?
Not very tall, not very slim either, I'm a masterpiece of standard sizes.
Gender... not so obvious. Terrible eyesight and VOCALOID/UTAU user.
I've never bitten anyone though.
I enjoy playing games and I am attempting at create some using RPGMAKER.
I use all versions of the program except 2000.
Oh, physically?
Not very tall, not very slim either, I'm a masterpiece of standard sizes.
Gender... not so obvious. Terrible eyesight and VOCALOID/UTAU user.
I've never bitten anyone though.
Search
In need of a peculiar script for a "game-bombing"
Hello to the community of RPGMAKER.NET.
I have come to this forum looking for certain scripts to use n my game projects and I need some help on it.
I am completely unable to script myself, even though I can use the scripts I find over the net, but in this case, I don't believe the scripts I need exist yet.
I want to plant in an RPG MAKER VX project a "screenprinting game bomb", that is, a procedure that will activate when someone presses the printscreen button and cause the game to "kill" the savefile you're playing on, kick the player back to the titlescreen... AND still be active if the player was to start a newgame, making the game unusable. (note: for those asking, I'm trying to create a security system preventing people from stealing CG images by screenprinting them from the game project)
I can plan a common event that activates via the prinscreen button, but a few big problems can't be solved by my poor scripting skills:
_cause a "gamebomb" switch to still be active even if the player resumes their game or starts a new game. (switches reset once on titlescreen)
_saving 'forcefully' over the currently playing savefile to completely reset it and/or make it unusable without the player knowing of it (aka showing the save menu).
In exemple:
_when the printscreenbutton is hit, the procedure activates, saves automatically over the savefile and the player is sent back to the titlescreen at its end.
_if the player tried resuming their game from their old save: the procedure would repeat and kick them back to the title screen or just take them to a map they can't escape from = old save becomes unusable in both cases.
_starting a new game would just take the player to a different empty map instead of the normal starting one and save over the newly created savefile, thus making it impossible to play.
Then the only way to play normally again for the player would be to reinstall... or just NOT HIT THE PRINTSCREENBUTTON EVER. (because it's not a part of the gameplay buttons anyway)
Yes, I might sound harsh by wanting to basically autodestruct the game if the printscreen button is pressed but I have no sympathy for CGs thefts and thieves.
I have tried combinating scripts and common events to figure out such a procedure, but I couldn't get it to work aside from simply taking the player back to the titlescreen without anything else done to the save/game.
If you could help me either find a script that'd meet that description or create one, I would be extremely glad and grateful to you!
Thank you for reading this,
Pianodream.
I have come to this forum looking for certain scripts to use n my game projects and I need some help on it.
I am completely unable to script myself, even though I can use the scripts I find over the net, but in this case, I don't believe the scripts I need exist yet.
I want to plant in an RPG MAKER VX project a "screenprinting game bomb", that is, a procedure that will activate when someone presses the printscreen button and cause the game to "kill" the savefile you're playing on, kick the player back to the titlescreen... AND still be active if the player was to start a newgame, making the game unusable. (note: for those asking, I'm trying to create a security system preventing people from stealing CG images by screenprinting them from the game project)
I can plan a common event that activates via the prinscreen button, but a few big problems can't be solved by my poor scripting skills:
_cause a "gamebomb" switch to still be active even if the player resumes their game or starts a new game. (switches reset once on titlescreen)
_saving 'forcefully' over the currently playing savefile to completely reset it and/or make it unusable without the player knowing of it (aka showing the save menu).
In exemple:
_when the printscreenbutton is hit, the procedure activates, saves automatically over the savefile and the player is sent back to the titlescreen at its end.
_if the player tried resuming their game from their old save: the procedure would repeat and kick them back to the title screen or just take them to a map they can't escape from = old save becomes unusable in both cases.
_starting a new game would just take the player to a different empty map instead of the normal starting one and save over the newly created savefile, thus making it impossible to play.
Then the only way to play normally again for the player would be to reinstall... or just NOT HIT THE PRINTSCREENBUTTON EVER. (because it's not a part of the gameplay buttons anyway)
Yes, I might sound harsh by wanting to basically autodestruct the game if the printscreen button is pressed but I have no sympathy for CGs thefts and thieves.
I have tried combinating scripts and common events to figure out such a procedure, but I couldn't get it to work aside from simply taking the player back to the titlescreen without anything else done to the save/game.
If you could help me either find a script that'd meet that description or create one, I would be extremely glad and grateful to you!
Thank you for reading this,
Pianodream.
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