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[RMMV] Planning to buy the rpg maker bundle on humble bundle but..

now, I just wonder if rpg maker only allows to use pixelated tilesets around 32x32 or if it allows hd graphics ?

[RMMV] Planning to buy the rpg maker bundle on humble bundle but..

author=Liberty
I mean, that's not too difficult? You just use either battle animations or scripting combined with sprite animations. There's a few animated battler plug-ins that you could mess around with to position where you want on the screen and change the visual aspects to show the characters' back instead of side.

As others have said, there is a demo version of most of the makers available to mess around with and see what you can do.


I'm not planning to use any premade plugins because I'd be able to program my own
I was wondering is if there was enough api access by making a plugin to do what I wanted to
So I got my answers

[RMMV] Planning to buy the rpg maker bundle on humble bundle but..

author=Sooz
That is super doable and I've done assets for it. Check out Luxaren Allure.

I'll take a look at it

edit: I looked at your game and it's not really the kind of battle system I was talking about
I talk more about a style where the character is always animated with an idle animation and where we see from behind

[RMMV] Planning to buy the rpg maker bundle on humble bundle but..

I see, thanks for the answers for instance imagine that I would like for the battle for instance to work a bit like pokemon black and white for instance ( a good example https://youtu.be/mS2CealUMeU )
where we see animated sprites representing the characters and where the character when launching a spell/attacking would have an animation
would I be able to program something like this ? or would it only support static images ?

[RMMV] Planning to buy the rpg maker bundle on humble bundle but..

I wondered how versatile is rpg maker ?
for instance often when I saw games made with RPG maker, they often had the exact same artstyle, often used the same kind of textboxes, menus, ost style etc

as a C#/C++ programmer and a composer, I was wondering how versatile rpg maker is because I'd like to make unique games, so is it possible for instance to modify absolutely everything such as the battle system (for instance making it as action rpg instead of rpg) the UI, the graphics (using HD spritesheets instead of pixel art snes-esque ones) etc
I saw that rpg maker MV uses javascript, since it's a highly more "high level" language than C++ I don't think it would be that big of a deal to learn, but in this case, is it a kind of "sandboxed" javascript where we can only access some restricted apis or do we have complete freedom over the whole game ?
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