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[RM2K3] (FIXED) Non-transparent monster backgrounds

I am making custom monster sprites on Paint.NET and saved them as 8-bit as the Help file tells me to. However, when the graphic is loaded, there is a big black box outside the sprite despite the outside being transparent. I tried colouring the transparent white, and it shows a big white box. What am I supposed to do?

[RMMV] [SOLVED] "Doom" type status effect

Hi. I'm kinda new here, so I hope this is the right place to ask.

If anyone knows on the Doom status effect on Final Fantasy games (Count in censored FF4), they would think it's a status effect where a timer will be shown and once it drops to zero, they "swoon" regardless of instant KO immunity.

I would like to implement that in RPG Maker MV. Does anyone know how to do it?
Because I'm not using Final Fantasy ATB styled battles, instead using turn based ones, I'd like to have a three turn limit. I thought of using three separate status effects, one for each turn. But I couldn't get it to work out. Help?
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