New account registration is temporarily disabled.

POKO4SHO'S PROFILE

I make games and I play them.

Search

Filter

Casia

author=PrincessIb
and another question does the quatzelcoatl have anything to do with proof of
heroism ?
i killed the quatzelcoatl in the morning and when i went there again in night nothing happened
did i do something wrong ?

As far as I know, the only use for the quetzalcoatl is to show his scales to the hunter in snake forest to recruit him into your party. If you haven't found him, he's in the bottom left area of the map. If you find any other uses for the ruby or killing quetzalcoatl let me know. :)

Casia

author=PrincessIb
i have a question
should i kill the evil tree or let it live ??
what will happen if i kill it??
because i want to find a way to enter hero city
maybe i should have killed it
i dont know.


You can get into hero city regardless if you kill the tree or not, it just changes the way you'll have to go about it. If you didn't kill the tree, I think it has something to do with saving the desert camp in order to gain the hero symbol that lets you into hero city. I killed the tree and you have to still continue on a long quest before you actually get access to the city.

The costume thing should have worked, I don't know - did you make sure you were visually a ghost when you tried to enter at night? It worked for me. Maybe try another costume? Good luck!

Casia

author=PrincessIb
i'm making sure no uninvited guest come to the party.
thats it i cant even enter the house in the morning T_T


Buy the ghost outfit from the costume shop, use it and show up at night - he will let you into the house then.

Casia

Big fan of this style of game and I'm enjoying my playthrough immensely. Open world JRPGs aren't done enough.
It really reminds me of Traverse: Starlight and Prairie, a similar game for SNES.

My only complaint is that the writing is subpar. Not the story per se, but the actual writing.
However, this is easily overlooked due to the exploratory emphasis and nature of the game.

Do you have any plans to continue designing similar games or adding on to Casia?

Arena7.jpg

I hope you decide to do something different with the battle system. I haven't played the game, obviously, but right off the bat I personally think this type of fighting is not a "duel" at all. It looks extremely boring and tedious. Oh, great, turn based battles with one character! Lame. I know how limiting RPG Maker can be on your ideas, and I can automatically tell from experience that this type of idea would not work with any of the button mashing nonsense ABS. However, you need something, something good. Something that makes me feel like I'm really dueling this badass mage. I just think using this kind of fighting, for this kind of game will really hinder it. I've been reading a lot of your posts, in the game design section and elsewhere, so I figured I'd try an assist somehow. It just seems like you're selling it short. You have an excellent idea, now all that remains is to execute it, excellently. Good luck, Max.

Original Soundtrack

The Overworld Theme is on a whole different level than the rest of these pieces. They're all pretty good, don't get me wrong. Overworld theme, though? Masterpiece.
Genius!

What makes a good dialogue? Part 3

Great article. One thing I do not agree upon, however, is starting off with writing fan fiction. That's a jagged line and usually, most people dig themselves to deep into that hole to recover.

To quote Mateui
"I'd be careful about drawing too much from fiction as they're not a primary source of characterizations, and it's too easy to fall into the trap of too much imitation. (How many people use other RPGs as a source of character inspiration? Too many!) Use real-life people who you know instead. That confers the advantage that they're real, living breathing people, and secondly that since they're not famous or well-known no one else will accuse you of plagiarizing a character. "

If you're new, try writing something short, like a child's book or short story/novelette. Gradually expand as you become more comfortable.
That's my opinion. Take it easy!

Pages: 1