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Town/Village game mechanic
Hey everybody, I'm currently working on a game about Amazon warriors. And right now the story is in good shape. The combat is pretty fun, but simplistic, so I'm trying to think of a new feature to add content to the game.
My mind is leaning towards adding some kind of "village reputation" mechanic. The characters frequently have to complete quests by visiting various towns. So maybe building up a "rep" with local villagers could make quests easier (or harder), and unlock items or side quests. That's my big idea right now, but if anyone else has a cool idea they'd like to share I'm all ears!
Right now I'm trying to brainstorm and investigate all possibilities. (I'm less interested in making the battle system more complicated. I want to give the player something fun to do outside of battle. And maybe give them an incentive to interact with NPC's more.)
Any ideas or suggestions? :)
My mind is leaning towards adding some kind of "village reputation" mechanic. The characters frequently have to complete quests by visiting various towns. So maybe building up a "rep" with local villagers could make quests easier (or harder), and unlock items or side quests. That's my big idea right now, but if anyone else has a cool idea they'd like to share I'm all ears!
Right now I'm trying to brainstorm and investigate all possibilities. (I'm less interested in making the battle system more complicated. I want to give the player something fun to do outside of battle. And maybe give them an incentive to interact with NPC's more.)
Any ideas or suggestions? :)
Class levels and skills (VX Ace)
Hi everybody! I have a question. So I know there are a couple scripts out there for VXA that allow for job levels (or class levels if you will). And I'm familiar with YanFly's script. But what I'd like to know is it possible to create a system where the characters skills based on their job levels? It might be possible to do it through eventing and just checking a variable that holds the job level, but I'd rather overhaul the skill learning system.
You could make it so you have to be a Lvl 5 Monk AND a Lvl 5 White Mage to learn a group healing spell, for example. Also the player could gain levels independent of the class. Any thoughts on this?
You could make it so you have to be a Lvl 5 Monk AND a Lvl 5 White Mage to learn a group healing spell, for example. Also the player could gain levels independent of the class. Any thoughts on this?
Creating New Actor Constants
Gentlemen! (Also ladies!) Countrymen (also country-ladies...lasses...w/e)! Scripters and the like! I am...in need!
My question is simple. How.....do I give the actors a brand new constant? You know how @level is a constant? And @hp, etc. And how you can reference these numbers in script formulas?
How do I create a new one and assign it to all actors? Let's say, for example, I want to create a variable called karma. So that later on I could make a script that references actor.karma, so it would also get the number for that particular actor.
Or in battle I could script an healing item that references "target.karma", or something like that.
How would I do create such a constant? I've tried and tried and can't seem to figure it out. It should be so simple, but it's not. Apparently... :/
My question is simple. How.....do I give the actors a brand new constant? You know how @level is a constant? And @hp, etc. And how you can reference these numbers in script formulas?
How do I create a new one and assign it to all actors? Let's say, for example, I want to create a variable called karma. So that later on I could make a script that references actor.karma, so it would also get the number for that particular actor.
Or in battle I could script an healing item that references "target.karma", or something like that.
How would I do create such a constant? I've tried and tried and can't seem to figure it out. It should be so simple, but it's not. Apparently... :/
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