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Averting level grinding

Ok, I'm sure level grinding is quite an issue with those who wants to make their game challenging and keep the RPG feel to it. Now I got this idea where I make it so that in my game, bosses offer about 70 times more exp than normal encounters. So it would probably take a single boss to level up, while it takes an hour to level up if you just walk around fighting the strongest random encounters at that stage of the game.

This makes it so that, the exp from normal encounters will be too insignificant in comparison to exp gained from plot advancement. Sure you can grind a little to make later parts of the game easier. But you'll always need an extent of strategy, mainly for the bosses. Level grinding to the point where you can mindlessly button mash away at bosses and win would take at least 3 hours. Which I doubt anyone will have the patience for.

I'm just wondering if this is that good of an idea. The reason I'm unsure is because of how very few(if at all) games had tried this. Most games seem to have bosses only pay off 5 times exp than normal encounters. There are even games where they ironically don't offer exp at all. So is there a problem with my idea or not? I'm not sure.

RPG cliches

Thanks for taking my point and returning it right back at me. Very helpful.

Ok sorry. But what I meant to say in my earlier posts are why wearing shoes and it's snowing are not cliches(sorry if I didn't make that clear). How some ideas could have been used as frequently as cliches without them being cliches.

RPG cliches

Wait I think I got a better example more people can agree with. The one I posted before is overused. But some can say it's too universal to be a cliche anymore.

So how about this? Spiky haired hero and it starts snowing. Both should be roughly just as frequent. Yet most people would agree one is a cliche and not the other. Anyone wonder why?

RPG cliches

So wearing shoes is a cliche? It's used everywhere. Everyone does it.

Seriously though, I think it's not a cliche because there's a realistic reason for it that's not due to stereotypes.

RPG cliches

I thought a cliche is when something happens more often in fiction than they realistically should happen... well, realistically , or it happens more because of stereotypes.

Something along those lines I think :\

RPG cliches

K sorry. Didn't realize this was done that much before.

Anyways, as for myself, I don't mind most of them that are mainly devices like 2(though I prefer otherwise) or makes the game more fun like 9 which has an understandable reason as to why it's used.

However, I'm sick of a lot of the ones that are stereotypical like 21. Which is a major indication that the creator is just following the mainstream. Then there are others that are just facepalm inducing like 3.

RPG cliches

Here's a grand list of them.

So what's your opinion of them? Are there any you're sick of? Any you'd consider yourself guilty of in your own games? So on and etc.

Blades Of Arrayos

Umm... push a statue?

FT05.JPG

I see Raizen lol