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When you're designing characters, and you can't think of a name, do you recycle names you've used in the past?
Pyramid_Head- 03/02/2016 03:52 PM
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Not usually. I generally go to a baby names site and look through names until I find something that fits XD
No, I do name sites that depend on the character. If I want something unique I do gods or demons and for my mostly modern games I use baby name sites like unity lol
I have a bunch of old names from projects on eternal hiatus, and if I really liked 'em and I think it fits, I'll use one of those, usually!
Sometimes, if I want common names, I go to baby names.
Often, I'll take an existing common name and alter it to make it look like a futuristic version of it (instead of Racheal--Rochalla. Michael to Mikan. Sabrina to Sabine. etc. etc.).
Sometimes, I'll mash my keyboard and pick names out of the mess it makes.
aeryhpghiuoragPGasdilfgi;l;igqwergui;ugarigfuialrgybfuasdkbygvuayrgfil,argyfoarogfboyigflarfgbyraulkufgrlgfyboarygf
And I'm not enthusiastic with that particular mess, but I was able to get Rafulyi, Grobar, and Fuiryi out of it (Yeah, I don't just pay attention to the spelling in these messes. I mix and match string and sound).
Often, I'll take an existing common name and alter it to make it look like a futuristic version of it (instead of Racheal--Rochalla. Michael to Mikan. Sabrina to Sabine. etc. etc.).
Sometimes, I'll mash my keyboard and pick names out of the mess it makes.
aeryhpghiuoragPGasdilfgi;l;igqwergui;ugarigfuialrgybfuasdkbygvuayrgfil,argyfoarogfboyigflarfgbyraulkufgrlgfyboarygf
And I'm not enthusiastic with that particular mess, but I was able to get Rafulyi, Grobar, and Fuiryi out of it (Yeah, I don't just pay attention to the spelling in these messes. I mix and match string and sound).
author=unity
Not usually. I generally go to a baby names site and look through names until I find something that fits XD
I go through a similar process, or just go to Google Translate to give them some obscure Latin/Japanese/Whatever word as their name for extra edge-points.
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