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RPGcrafter07
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Blackened Souls (Demo)
oh yeah, about the tech, and age.. that will also be explained, but basically in this version of earth only certain places will have tech, its basically a mix of both worlds in a sense. i can't tell much with out giving away the actual main plot. But nothing is what it appears to be in this game, once you play the full version you'll get it. Also I fixed the characters being so close haha cause i also noticed that.
Blackened Souls (Demo)
author=Ramanel85
Hello,
(Sorry for any bad grammar etc; English isn't my native language) I just played your game and enjoyed it, but there are some things I would like to remark:
-Too many spaces sometimes.
-The time setting isn't obvious, because you are using modern sprites and sprites from the middle ages all together, which is confusing. Try to set a standard or explain in the story WHY there are swords and billboards used together...
-The fighting system is ok, but I didn't fully understood the TP part: I thought you would gain TP because of a certain preselected 'stance'. For example: 'if you heal, you will gain TP', but I was also able to get TP just by attacking. Therefore some explanation is required. Also, the TP attacks are a bit overpowered and at the same time you are able to gain it very quickly. Maybe some tips: Add new stances by levelling and new TP attacks which don't require the whole TP gauge. At the other hand I like the idea of a preselected stance, because of which you will get TP if you use it; it adds some strategy.
-Why has every character on the same level the same HP, Mana and TP?
-Could you add explanations to items ánd specs to weapons and armor?
-I stopped the game just before boarding the ship; I can't pull on key items like 'Sailor outfit' or was this the end of the demo?
-The story sometimes switched a bit too much from the main character to sub characters (like the demons).
Ofcourse also some good points:
-You have developed a interesing story in which I see potential.
-Despite there is still no deep character development, I think there could the characters are well suited for that (I see Rhea as the most interesting one and I am curious about her and Arin's past: Maybe you could add memories (and to make them intersting you could add crucial links between the past and present).
-Good music
-Nice artwork and animations during battles (despite that Rhea shoots with her bow to heal XD, a healing Arrow ;P?)
-Nice icons for items and skills.
I hope to see your game when it's finished.
Thank you for taking the time to let me know what you think, and yes most of these issues I am aware of, but this was a very early stage demo. U can board the ship but you need to go back to the Inn and get dressed first. I as far as TP that has been redone alot now and u no longer gain it for every attack, it's FP now though, and it is intended to be a limit breaker, which is why it's over powered and take 100 points that will not be changed but the rate at which you can gain it is. I can't really go without showing the sub characters when i did, it may not make sense at this time to a player but this story is told through the characters and their pasts. All will make since once you play the complete game, every little scene has a purpose for later in the game, it will be one of those "OOHHH!!!" moments. lol Thank you for everything, since I have also added more details about weapons, this was simply meant as a DEMO teaser for the actual game. I'm constantly working on it and making it better and it will be very polished before release, with side quests as well. Thanks again! go put on that sailor outfit at the Inn and conitnue, the Demo will end on it's own.
RMMV: High fantasy 70px sprites
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