RRWCOMICSBOY'S PROFILE

Search

Filter

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

author=LordBlueRouge
Upload the installer when you have the chance. 2009 and earlier stuff is getting hard to find now.

Okay, no problem! I've uploaded it to MEGA here, feel free to host it elsewhere it needed. Always happy to have these games from the good era of the internet preserved, haha

Fireman's Quest Installer

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Posting in this thread because as of now I still am not sure how popular these games were back in the day beyond a small group..

Does anyone have a copy of Megaman - The RPG or the Megaman - The RPG II beta by Super Shadowman? He also made a game called Fireman's Quest, but I do have a copy of the installer for that game. If you want, I can upload it here if nobody has already.

Super Shadowman mostly posted his games on his proboards forums (Super Shadowman Forums), and I'm not sure how widely they were distributed beyond that.

Thanks in advance!

[SCRIPTING] [RMVX ACE] How can I fix some issues that the Victor Engine Moving Platforms script is causing?

Man, that's too bad about the events only being triggered via player touch, because having events that trigger through action button presses is pretty important for my game already. I'm not super well-versed in the more technical uses of scripts, but is there a way to have scripts become active and inactive in different maps? Because if it was only for the area I need it in, that might be a decent solution for this problem.

Another option I thought of was simply dropping the moving platform part of the Moving Platform script and keeping the common event where tiles tagged as water would have the player fall in and respawn like the script has them do. If I just had that work reliably, I might not need the events-to-platforms part of the script at all.

[SCRIPTING] [RMVX ACE] How can I fix some issues that the Victor Engine Moving Platforms script is causing?

I've been trying to implement the Victor Engine Moving Platform script (v1.03) from here: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/moving-platform/ into my game.

It required that I also install the Victor Engine Basic Module script (v1.35) and Pixel Movement script (v1.10), which I did from these links:
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/basic-module/
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/pixel-movement/

I mainly want it to allow for some timed bridge-crossing puzzles in my first dungeon. I had implemented it successfully and tested it in the room I wanted to use it in, and the side-effect where if the player walked over a water tile they would fall in and respawn where they were on land seemed to also work as intended in previously made rooms.

The issue that I'm having with this Moving Platform script is that it isn't allowing me to use the doors in my rooms anymore. They're set up as events covering the wall that you trigger with the action button, but pressing the action button on the doors while these three scripts are active gives no response. I removed the scripts and they worked again, so it's clear that the scripts are causing some kind of conflict. Does anyone else have any experience with using these scripts? I'm hoping that any solutions won't require a complete change in how I've set up my action button event triggers so far.
Pages: 1