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[SCRIPTING] [RMVX ACE] How can I fix some issues that the Victor Engine Moving Platforms script is causing?
I've been trying to implement the Victor Engine Moving Platform script (v1.03) from here: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/moving-platform/ into my game.
It required that I also install the Victor Engine Basic Module script (v1.35) and Pixel Movement script (v1.10), which I did from these links:
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/basic-module/
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/pixel-movement/
I mainly want it to allow for some timed bridge-crossing puzzles in my first dungeon. I had implemented it successfully and tested it in the room I wanted to use it in, and the side-effect where if the player walked over a water tile they would fall in and respawn where they were on land seemed to also work as intended in previously made rooms.
The issue that I'm having with this Moving Platform script is that it isn't allowing me to use the doors in my rooms anymore. They're set up as events covering the wall that you trigger with the action button, but pressing the action button on the doors while these three scripts are active gives no response. I removed the scripts and they worked again, so it's clear that the scripts are causing some kind of conflict. Does anyone else have any experience with using these scripts? I'm hoping that any solutions won't require a complete change in how I've set up my action button event triggers so far.
It required that I also install the Victor Engine Basic Module script (v1.35) and Pixel Movement script (v1.10), which I did from these links:
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/basic-module/
https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/pixel-movement/
I mainly want it to allow for some timed bridge-crossing puzzles in my first dungeon. I had implemented it successfully and tested it in the room I wanted to use it in, and the side-effect where if the player walked over a water tile they would fall in and respawn where they were on land seemed to also work as intended in previously made rooms.
The issue that I'm having with this Moving Platform script is that it isn't allowing me to use the doors in my rooms anymore. They're set up as events covering the wall that you trigger with the action button, but pressing the action button on the doors while these three scripts are active gives no response. I removed the scripts and they worked again, so it's clear that the scripts are causing some kind of conflict. Does anyone else have any experience with using these scripts? I'm hoping that any solutions won't require a complete change in how I've set up my action button event triggers so far.
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