RAD'S PROFILE
I love to make games.
Not that I ever have enough time
to do the things I like but that's
life I guess.
Not that I ever have enough time
to do the things I like but that's
life I guess.
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[RMVX ACE] Hi Slowly becoming a master builder
What Videogames Are You Playing Right Now?
Just finished playing Monster Hunter 4U, I love this game just for the fact that my wife and I can play together, but she could not stay alive doing G3 quests so had to do it solo.
Now I am playing The Witcher Wild Hunt on PC and all I have to say about this game is WOW, this game is wicked and so beautiful on ultra settings, go get it NOW!
Now I am playing The Witcher Wild Hunt on PC and all I have to say about this game is WOW, this game is wicked and so beautiful on ultra settings, go get it NOW!
Remember your "Dream Game?" How did that turn out?
Well I'd like to think that each version of my game that I make I keep getting closer to my goal,
or maybe I am just flogging a dead horse lol, well only time will tell.
or maybe I am just flogging a dead horse lol, well only time will tell.
Remember your "Dream Game?" How did that turn out?
[SCRIPTING] [RMVX ACE] Damage items on Battle Symphony
You should also put you item number in the icon delete line as it is staying on screen.
Your Welcome.
Your Welcome.
[SCRIPTING] [RMVX ACE] Damage items on Battle Symphony
Ok, this will do the trick , just set it up as an item.
<whole action>
immortal: targets, true
move user: forward, wait
icon create: user, item, bottom
</whole action>
<target action>
pose: user, 1h swing
icon: user, item, rotate, 360, 24
icon throw user: target, item, 16, 24, wait
icon delete: user, item
animation 114: target
wait: 3
skill effect: dmg
wait for animation
immortal: targets, false
</target action>
<whole action>
immortal: targets, true
move user: forward, wait
icon create: user, item, bottom
</whole action>
<target action>
pose: user, 1h swing
icon: user, item, rotate, 360, 24
icon throw user: target, item, 16, 24, wait
icon delete: user, item
animation 114: target
wait: 3
skill effect: dmg
wait for animation
immortal: targets, false
</target action>
[SCRIPTING] [RMVX ACE] Damage items on Battle Symphony
Well I just changed mine to all enemies and it works just fine, so how have you set up your skill for it ? If you want to upload your project to your locker or what not I can have a look at it after work tomorrow?
If you change icon throw target to targets it will throw second , third bomb etc without animation.
If you change icon throw target to targets it will throw second , third bomb etc without animation.
[SCRIPTING] [RMVX ACE] Damage items on Battle Symphony
Hey pianotm, I tried that also and it did not work well, Try this.
This one throws the bomb out of the front hand.
<whole action>
immortal: targets, true
move user: forward, wait
pose: user, cast
stance: user, cast
wait: 30
animation 112: user, wait
</whole action>
<target action>
icon create: user, bomb, hand, 278
pose: user, 2h swing
stance: user, attack
animation 118: user
icon: user, bomb, rotate, 0, 24
icon throw user: target, bomb, 16, 24, wait
icon delete: user, bomb
animation 114: target
ani wait: 3
skill effect: dmg
wait for animation
immortal: targets, false
</target action>
This one throws the bomb out of the rear hand.
<whole action>
immortal: targets, true
wait: 30
animation 116: user, wait
</whole action>
<target action>
icon create: user, bomb, hand, 278, wait
pose: user, 2h swing
stance: user, attack
animation 118: user
icon effect: user, bomb, rotate, 0, 24
icon throw user: target, bomb, 16, 24, wait
icon delete: user, bomb
animation 114: target
ani wait: 3
skill effect: dmg
wait for animation
immortal: targets, false
</target action>
PM, me if you have any more problems with the bomb code.
This one throws the bomb out of the front hand.
<whole action>
immortal: targets, true
move user: forward, wait
pose: user, cast
stance: user, cast
wait: 30
animation 112: user, wait
</whole action>
<target action>
icon create: user, bomb, hand, 278
pose: user, 2h swing
stance: user, attack
animation 118: user
icon: user, bomb, rotate, 0, 24
icon throw user: target, bomb, 16, 24, wait
icon delete: user, bomb
animation 114: target
ani wait: 3
skill effect: dmg
wait for animation
immortal: targets, false
</target action>
This one throws the bomb out of the rear hand.
<whole action>
immortal: targets, true
wait: 30
animation 116: user, wait
</whole action>
<target action>
icon create: user, bomb, hand, 278, wait
pose: user, 2h swing
stance: user, attack
animation 118: user
icon effect: user, bomb, rotate, 0, 24
icon throw user: target, bomb, 16, 24, wait
icon delete: user, bomb
animation 114: target
ani wait: 3
skill effect: dmg
wait for animation
immortal: targets, false
</target action>
PM, me if you have any more problems with the bomb code.













