RAHL2266'S PROFILE
Rahl2266
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"Master Rahl guide us. Master Rahl teach us. Master Rahl protect us. In your light we thrive. In your mercy we are sheltered. In your wisdom we are humbled. We live only to serve. Our lives are yours."
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Please Help meLiberty
I really need help finding my give-a-shit!
Delete, ban, lock, deny, whatever it is you need to do but you can kiss my high quality ass. If Selicia is what is considered high quality mapping around here then I can see why mine doesn't fit in. Please delete this post, I'm sure your pride will feel better.
Delete, ban, lock, deny, whatever it is you need to do but you can kiss my high quality ass. If Selicia is what is considered high quality mapping around here then I can see why mine doesn't fit in. Please delete this post, I'm sure your pride will feel better.
Mapping Requiremnets!?!
Again Liberty since I may not have spoken loud enough the first time. This is not a finished product, what you see are RTP tilesets not the finished product but place holders. Yes some of the things in the picture do not fit but hey its the RTP that I had to work with, I'm not going to bother wasting my finding and editing tilesets when I don't have my systems in place. You will not likely see any of these tiles in the finished product. 2 trees do not a forest make but 50 tress that a forest do make make for bad game play when you cut them down to gather resources friend especially when the tree do grow back.
Mapping Requiremnets!?!
There is nothing wrong with my map as is there are small details, there are more that it needs. Like I said there will be more detail, there are only place holder tiles atm while I'm working on the engine itself right now. So if they want a finished looking project then they can keep rejecting my submission and ignore what the words "in development actually mean". There are other sites out there where people will play my game and help me find the issues with the system before I spit shine the thing. I had just hoped this site was to help and promote game developers not map artists. And here's a copy of my game description that might help you understand why the system needs to ironed out first since the admins on this site don't bother to read them with the submissions:
The Game:
This game was inspired by other survival games I've played over the last few years but have been lacking in some way. In "Beginning of the End" you wont fight dragons, save princesses, or save the world. Indeed the world is already dead, all remnants of society vanished and hungry subterranean creatures surface to pray on the weak.
Game Features:
Crafting
Fishing
Mining
Woodcutting
Tool Durability
Gathering
Planting
Firebuilding
Day/Night Cycle
Increasingly Difficult Enemies
Hunger
Thirst
Stamina
Non Vanilla RPGM battle system
Savaging
Repopulating Resources
SKill System
Features in development:
Radiation
Armor Durability
Weapon Durability
Game Mechanic Balancing
More Craftable Items
More Craftable Weapons & Armor
Salvageable only Weapons & Armor
Building Blocks
Craftable Beds for Better Rest With Less Penalty
Boss Monsters
Stamina Boosting Items
Drugs That Give Buffs & Debuffs
Schematics For Craftable Items
Larger Area For Exploration
About The Demo:
The demo compromises of all the features already implemented, resource spawn rate has been increased greatly for the purposes of this demo so that the crafting system can be ironed out, and to make sure that the resources are working properly. The area is small in comparison to what the actual game will be and is definitely subject to change in style. Many graphics are placeholders especially when it comes to the character sprite, monster sprites, and animations. Warning: I know it can be tempting to harvest berry seeds and plant them in entrances to abandoned buildings and such however this is not a good idea, the spawning system for the monsters has been developed with this in mind and will quickly find you a game over. Monsters get more dangerous over time and so must you but crafting a way to get clean water and food must be priority.
Help:
I'm quite proud of this tech demo, it has taken many hours to script and the planting/ building which I am most proud of system is coded through the maker without the use of scripting. You may only have 10 crops planted at any one time for the time being though this may be changed in the future.
You may sleep to regain stamina though it will drain your hunger and thirst by doing so. Zero hunger or thirst will slowly drain your health and sleeping with zero hunger or thirst will drain a chunk of health. Having 80% or more thirst and hunger will give you the energized buff which will allow you to slowly recover health. You regain Stamina slowly over time regardless of your condition. Drinking or eating unprepared food or water will likely end in poison which will fade in time.
The more you do things like fishing, cutting, and mining the more proficient you will become at that skill and the less you will fail at it in the future. Gathering rock does not require a pick though a pick does increase the chance of success. Cooking requires a fire which is a skill that can be found in the create menu with planting. Crafting is also done in the skill menu. Tools must be "equipped" to be used.
Other Thoughts:
Questions and feedback are greatly appreciated, this game will be updated regularly. And any comments regarding balancing (not resource respawn rate) will be taken into great consideration as this is what the game needs most right now.
The Game:
This game was inspired by other survival games I've played over the last few years but have been lacking in some way. In "Beginning of the End" you wont fight dragons, save princesses, or save the world. Indeed the world is already dead, all remnants of society vanished and hungry subterranean creatures surface to pray on the weak.
Game Features:
Crafting
Fishing
Mining
Woodcutting
Tool Durability
Gathering
Planting
Firebuilding
Day/Night Cycle
Increasingly Difficult Enemies
Hunger
Thirst
Stamina
Non Vanilla RPGM battle system
Savaging
Repopulating Resources
SKill System
Features in development:
Radiation
Armor Durability
Weapon Durability
Game Mechanic Balancing
More Craftable Items
More Craftable Weapons & Armor
Salvageable only Weapons & Armor
Building Blocks
Craftable Beds for Better Rest With Less Penalty
Boss Monsters
Stamina Boosting Items
Drugs That Give Buffs & Debuffs
Schematics For Craftable Items
Larger Area For Exploration
About The Demo:
The demo compromises of all the features already implemented, resource spawn rate has been increased greatly for the purposes of this demo so that the crafting system can be ironed out, and to make sure that the resources are working properly. The area is small in comparison to what the actual game will be and is definitely subject to change in style. Many graphics are placeholders especially when it comes to the character sprite, monster sprites, and animations. Warning: I know it can be tempting to harvest berry seeds and plant them in entrances to abandoned buildings and such however this is not a good idea, the spawning system for the monsters has been developed with this in mind and will quickly find you a game over. Monsters get more dangerous over time and so must you but crafting a way to get clean water and food must be priority.
Help:
I'm quite proud of this tech demo, it has taken many hours to script and the planting/ building which I am most proud of system is coded through the maker without the use of scripting. You may only have 10 crops planted at any one time for the time being though this may be changed in the future.
You may sleep to regain stamina though it will drain your hunger and thirst by doing so. Zero hunger or thirst will slowly drain your health and sleeping with zero hunger or thirst will drain a chunk of health. Having 80% or more thirst and hunger will give you the energized buff which will allow you to slowly recover health. You regain Stamina slowly over time regardless of your condition. Drinking or eating unprepared food or water will likely end in poison which will fade in time.
The more you do things like fishing, cutting, and mining the more proficient you will become at that skill and the less you will fail at it in the future. Gathering rock does not require a pick though a pick does increase the chance of success. Cooking requires a fire which is a skill that can be found in the create menu with planting. Crafting is also done in the skill menu. Tools must be "equipped" to be used.
Other Thoughts:
Questions and feedback are greatly appreciated, this game will be updated regularly. And any comments regarding balancing (not resource respawn rate) will be taken into great consideration as this is what the game needs most right now.
Mapping Requiremnets!?!
I'm sorry but I've been creating and mapping RPG maker games for for the last nine years and I have never had a complaint about my mapping. If you see something in the screenshots above that indicate poor mapping that type of feedback would be useful otherwise I don't understand. My game in its current phase not a graphical wonder, it has many place holders as many games in "development" often do. The point of releasing what I have at this time is test the features in the game because there will be only one giant map because that is the way the mechanics in my game works. The current playable map is not the finished product nor is it near the finished product. The events in the game have to be scripted perfectly before they can be copy/pasted all over a massive map that I have yet to design. So if they want a finished looking product then there needs to be a disclaimer saying: This site is only for finished products otherwise bugger off. My game doesn't revolve around a story its a survival game where you make your own and go oooh aaah those are cool and innovative mechanics for a rpgm game. I appreciate your help but it doesn't really help me much at all it looks more like a copy/paste comment for all people who have this issue seeing as it does in no way recognize the screenshots I have posted.
Mapping Requiremnets!?!
It was my hope that the people who actually denied me who do have access to my screenshots would give me a reason beyond the general "mapping requirements". But here are the screeens:







And yes there are a minimum of at least 3 "gameplay non splash screens there"








And yes there are a minimum of at least 3 "gameplay non splash screens there"
Mapping Requiremnets!?!
What in the world do you mean that my game does not meet the mapping requirements? I've submitted several screenshots of actual gameplay, and twice I've gotten this message that I haven't met some kind of mapping requirements which I can find no rules for? I mean seriously.
Hello
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