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Blackened Souls (Demo)

Hello,
(Sorry for any bad grammar etc; English isn't my native language) I just played your game and enjoyed it, but there are some things I would like to remark:
-Too many spaces sometimes.
-The time setting isn't obvious, because you are using modern sprites and sprites from the middle ages all together, which is confusing. Try to set a standard or explain in the story WHY there are swords and billboards used together...
-The fighting system is ok, but I didn't fully understood the TP part: I thought you would gain TP because of a certain preselected 'stance'. For example: 'if you heal, you will gain TP', but I was also able to get TP just by attacking. Therefore some explanation is required. Also, the TP attacks are a bit overpowered and at the same time you are able to gain it very quickly. Maybe some tips: Add new stances by levelling and new TP attacks which don't require the whole TP gauge. At the other hand I like the idea of a preselected stance, because of which you will get TP if you use it; it adds some strategy.
-Why has every character on the same level the same HP, Mana and TP?
-Could you add explanations to items ánd specs to weapons and armor?
-I stopped the game just before boarding the ship; I can't pull on key items like 'Sailor outfit' or was this the end of the demo?
-The story sometimes switched a bit too much from the main character to sub characters (like the demons).

Ofcourse also some good points:
-You have developed a interesing story in which I see potential.
-Despite there is still no deep character development, I think there could the characters are well suited for that (I see Rhea as the most interesting one and I am curious about her and Arin's past: Maybe you could add memories (and to make them intersting you could add crucial links between the past and present).
-Good music
-Nice artwork and animations during battles (despite that Rhea shoots with her bow to heal XD, a healing Arrow ;P?)
-Nice icons for items and skills.

I hope to see your game when it's finished.
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