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Character Development

author=Noel_Kreiss
@Rareware: I also consider the Sphere Grid-type system, even though it's time-consuming, and can be a bit laggy, even with usage of ani-lag scripts, but to tell the truth I haven't really tried to make super-evented maps, soI might be wrong with my thinking.

@Zachary_Braun: I don't really get what you mean, and besides...My game is nothing of sort what you describe. Or maybe I do understand? You mean something like Final Fantasy XIII did? Limit the players? Yeah, I could do that, but then again the Crystarium Tiering system was heavily attacked as "limitting".


Lag?
I only get that when a particular game map has a large file size, and there are many sprites on that map moving.
It probably wont lag.

Character Development

Sphere Grids havent been done as much in RM.
You should try that if you want too.
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