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[RMXP] Skills linked to equipment?

I think there are some misunderstandings, so i just show it it'll be easier. This is how i manage skills leveling up and only being aviable if a item is equipped:


This is how i manage skill exp gain, but its not what i intend it to be. What i want it to be, is the skills leveling by using, not just by having the item equipped at turn 1:

Hope that clears up what i mean. I just need a way, no matter if its a line of ruby script or just a simple row of commands that increase the valuable when using the skill/skills. Exp growth tree, etc is just experimental at this point.
(Sorry for the big images i just randomly uploaded them ^^")

[RMXP] Skills linked to equipment?

So in a nutshell, I'm making a game rn and I want to include a function where certain techniques are linked to specific equipment,
so to speak, if my character wears The Amulet of Thor he's supposed to learn thunder moves that are supposed to level up over time,
like with materia in ff7 except the moves are supposed to be bound to the equipment,
so the character shouldnt be able to use them once the equipment is unequipped.

I'm relatively new into scripting and a bit overwhelmed.

I'm thinking about using a parallel process like

"if "Equipment" is on, "Character" Learns "Move" and if not he forgets, but how do I best setup the value to level up skills?

I mean I would just use a conditional branch like "if value xy is at "exp" learn "Level 3 Move" else if Value XY is at "exp" Learn "level 2 move" you get the picture but how can I make it so the character only gets "exp" for that move when he uses the corresponding skill?
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