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I'm sorry if that tutorial (I cowrote it) contributed to the "convoluted" impression - it should have been named "How to set up the project / world". Originally it was meant to come up with template files so it's easier to study, but for some reason we decided to broaden it a bit and in the process overshot it.
The reasoning behind it was that it should be clearly stated IG Maker requires the authors to set the project somewhat properly before actually working on it. This is not the case with some other game making software, for example in MMF/TGF you can just drag an active on canvas, assign it a movement and it works (this literally takes 10 seconds)... but of course the "setting up the world" and everything that goes with it (collisions, transitions, dialogue, inventory etc etc) part is just postponed and actually involves much, much more work than IG Maker's process.
After that tutorial I tried writing some simpler ones that deal with auto tiling and some simple special effects, let me know if these work better.
http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-autotiles-tutorial/
http://www.newgrounds.com/portal/view/555388
http://www.newgrounds.com/portal/view/556870
The reasoning behind it was that it should be clearly stated IG Maker requires the authors to set the project somewhat properly before actually working on it. This is not the case with some other game making software, for example in MMF/TGF you can just drag an active on canvas, assign it a movement and it works (this literally takes 10 seconds)... but of course the "setting up the world" and everything that goes with it (collisions, transitions, dialogue, inventory etc etc) part is just postponed and actually involves much, much more work than IG Maker's process.
After that tutorial I tried writing some simpler ones that deal with auto tiling and some simple special effects, let me know if these work better.
http://www.nekomuragames.com/nekoworld/2010/game-making/ig-maker-autotiles-tutorial/
http://www.newgrounds.com/portal/view/555388
http://www.newgrounds.com/portal/view/556870
RMN3 Bugs
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