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Why (God Why) so many medieval fantasy games and so little of anything else?
author=Max McGee link=topic=1866.msg30517#msg30517 date=1220987850
Wohoo. Cat fight. ;D ::Grabs popcorn.::
Sorry, but this is just such bullshit. The prototypical Japanese Videogame RPG is Final Fantasy, which stole EVERYTHING, EVEN ITS BASIC CONCEPT, FROM THE AMERICAN PNP RPG DUNGEONS AND DRAGONS. While admittedly msr. Gygax stole from anything from everything, the Japanese did not invent bolt, potion, or random encounters. Give me a break.
Yeah? I never said I'm not making an RPG.
I said I'm not going to use Japanese jokes, themes, language.. etc.
Why (God Why) so many medieval fantasy games and so little of anything else?
author=Yellow Magic link=topic=1866.msg30492#msg30492 date=1220984823
You can even include aspects of medieval times in them (like the anime Code Geass but....better).
Point. Rose Skye.
Obama '08 Fund Razor
Obama is rich, sir.
Fix'd.
author=kentona link=topic=1775.msg28359#msg28359 date=1219775427
I like how Obama's running mate is the man.
Fix'd.
post your picture
I just happen to look like a dyke at times..
Which surprisingly gets me alot of women. .

Also did you find out I was black by looking at me or did you hire a detective? Isn't it blatantly obvious, or do you have to remind yourself? *Tsk tsk tsk* *goes back to rm'ing*
Which surprisingly gets me alot of women. .

Also did you find out I was black by looking at me or did you hire a detective? Isn't it blatantly obvious, or do you have to remind yourself? *Tsk tsk tsk* *goes back to rm'ing*
Why (God Why) so many medieval fantasy games and so little of anything else?
author=Neophyte link=topic=1866.msg30443#msg30443 date=1220974072author=RoseSkye link=topic=1866.msg30436#msg30436 date=1220971288Dude, he didn't say story doesn't matter. He said execution, I suggest you take a look at his post again.
Roseskye's post
As for your "pond" thing, well of course. A "lazy" game creator isn't going to make a good game, it's as simple as that. However.....*Original Story GamesEverything is cliche, I don't care about your story in your game. It's cliche. Cliche also does not mean unoriginal and sub-par.
*Commercial Games
*Games that push the envelope/limits of Rpg Maker
*5 minute games that explore the boundries of RM'er
*Games that are made with the sole purpose of improving abilities.
However, the things you listed do make for a GOOD game. It doesn't matter if it's a jRPG, Sci-fi game, or any other genre. Those things you just listed classify as execution. If the game carries those characteristics, it's good. Period.
Nobody is attacking you, by the way. Take the time to read the posts though, instead of assuming things.
You're getting my point.
We should try to explore our creativity in order to find a way to come up with something totally original instead of seemingly a little original. I've yet to create something that noone has done before.. but eventually I'll get lucky if I keep practicing.. but at no time should someone take the easy route out and intentionally make something like something else.
Why (God Why) so many medieval fantasy games and so little of anything else?
author=Shadowtext link=topic=1866.msg30435#msg30435 date=1220970108
Execution is the only thing that matters, RoseSkye. You can come up with the most original ideas in the world, and they will be no better than the "cliche" ones if your execution isn't better. Same thing with any genre. And let's not pretend like science fiction isn't any more tired a genre than fantasy just because fewer RPG Maker games are made in it.
Overemphasis on the genre, setting, or ideas in a story rather than the character or the storytelling technique is the sign of an amateur or hack writer, and probably one who leans into the autism spectrum. I'm not saying there's anything inherently wrong with genre fiction (see Ursula K. LeGuin's essays on the subject for thoughts about the merits of genre fiction), but relying on any genre to take care of the work for you is going to make your writing more or less unbearable. And a good writer can work in any genre and make the story worth hearing.
These are all story thoughts, not game thoughts though. Game-wise, setting and genre should serve to justify and support the gameplay, same as story. RPGs fit in with historical fantasy more easily than science fiction most of the time just because it's hard to make certain RPG elements mesh well with modern or futuristic weapons and tech--gun battles tend to be fairly decisive fairly quickly, and it's tough to imagine a gun fight between two people taking more than, say, six seconds.
That said, there's no excuse for the lack of steampunk games.
I'm not even going to pretend like I read your essay of a rant to me.
You probably said something about
*Its the execution that matters
*Story doesn't matter, just the execution
*I'm bad for focusing on the story
*blah blah blah
After this reply to your statement you guys should really get back on topic.
Once upon a time there was a stream.. lets name it the RM maker stream. Now, this stream was occupied by different Salmon lets name them RM'ers. The RM'ers travelled upstream using instinct. They would follow each other as a herd.. not knowing that they were crowding the pond ahead with INBRED, disfigured babies. The RM'ers that realized what was happening thought "Oh.. hell, I better avoid that pond.. or my babies would end up being below par, hideous and only appreciated by the RM'ers that occupy the pond ahead." So the RM'ers that wised up and left adapted and started to explore their boundries.. migrating every so often to avoid the horrid inevitable inbreeding which occur with lazy RM'ers.
Breeds which occupy the lazy RM'er pond.
*Fangames
*Faux JRPG games
*Joke Games
*5 minute games (That doesn't explore the RM'er abilities)
*Games doomed to die without improvement
Breeds which occupy the explorer RM'er lakes
*Original Story Games
*Commercial Games
*Games that push the envelope/limits of Rpg Maker
*5 minute games that explore the boundries of RM'er
*Games that are made with the sole purpose of improving abilities.
Etc.. etc..
I can't really explain why I have such a PoV but, I do.. and I'm not trying to convert anyone. I'm just saying.. whenever you thinks:
"Well, its okay to make cliche games as long as they look good.."
You're saying:
"Well its okay to be unoriginal and sub-par.."
I rather make a suckful game that has original elements and makes me better/ more original -eventually- at RM' maker than a game that is liked because its the same regurgitated spoonfed bullcrap that players has been playing since day one of RM maker. Doesn't it get old?
Why (God Why) so many medieval fantasy games and so little of anything else?
author=Archeia_Nessiah link=topic=1866.msg30422#msg30422 date=1220956897
You've got to be shitting me :/
Execution isn't lazy it's what makes the game, do you think anyone would like your game if your execution is shitty? it's what makes the game not the cliches. Cliches are overused because they work, PEOPLE HAVE POOR EXECUTION THAT'S THE THING. Why do you think Classic FFs or Zelda works or mario despite it having the same formula? How the hell are you gonna express yourself if you put boundaries?
No one is stopping you from making your game, it's what your reply on the thread is all about, you just keep adding on off topic parts.
I hated Classic FF/Classic Zelda. I didn't play either until they ported to SNES.. and I barely liked em then. People reply on other sites btw, they say its original and blah blah blah..
"..Someone posts a demo that looks like it might NOT be the usual crap we normally get.."
Indicating that the masses are sick and tired of the same save the world bullshit they normally see in RM games.
"I was thinking "oh great, more japanese crap" due to that random wallpaper that seems to serve no purpose, and the random use of Hime."
(Although this is seemingly unrelated) Not everyone likes regurgitated storylines and the -only- reason commercial storylines are succeeding is basically because of visuals.
Why (God Why) so many medieval fantasy games and so little of anything else?
author=Archeia_Nessiah link=topic=1866.msg30419#msg30419 date=1220955084
America is a country of immigrants besides it's the 21st century, anyone who doesn't take in ideas from other sources loses. This is the problem with people avoiding cliche, rather than depending on EXECUTION they try so hard to be original.
And yds isn't a picking a fight with you rather asking what the hell is your statement supposed to mean.
"Execution" of cliches is just being lazy, not edgy. I'm not making games because I want to be like other people.. I am making games because I want to express myself. Get it? M.A.G. is rated (on this site) 1.5 and only had 2 replies in its thread. Doesn't stop me from working on it, it just makes me want to work on it more. If someone is so weak that they give up when something isn't popular.. they don't have the fire in their belly. M.A.G. is my idea and even if the world hates it I wont give it up. Now LoH. is more popular rated a 5.. and sadly enough I dont work on that because it -is- popular. Confusing, yes. My point is, an artist works on their art to get better.. not to mimic other artists.















