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I know I have confidence issues. The problem is I need help with my games. However every time I ask some one to help they're too busy, say no, or don't even answer me. I wish everyones kind advice will help, but not many wil help me with my games. Sorry.
Rose_Guardian- 12/03/2015 01:38 AM
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We've all got our own games that we're working on. Also, as someone who has offered you advice, suggestions, and given you feedback on several occasions, I'm really not sure what sort of help you're looking for.
You've got some potential, but you can't expect others to do the work for you, and if they did, you wouldn't improve. You've grown as a developer, and you clearly have the drive to create. What's holding you back?
You've got some potential, but you can't expect others to do the work for you, and if they did, you wouldn't improve. You've grown as a developer, and you clearly have the drive to create. What's holding you back?
What is holding me back is I have trouble mapping. I have trouble telling the story in my games. I have trouble with the writing. I always miss a spelling, or grammar error no matter how many times I test play my game. Those are the only thing I need help with.
I don't really know anyone here who won't help you with those areas, but one thing I can tell right off the bat is that your questions are vague.
What exactly are you not getting about mapping?
What exactly are you having trouble with in telling stories?
For the spelling/grammar, if you aren't good in that area, run your text through MS word and see what auto-correct will find, or get someone else to playtest it for you to catch those mistakes. That would be a start.
What exactly are you not getting about mapping?
What exactly are you having trouble with in telling stories?
For the spelling/grammar, if you aren't good in that area, run your text through MS word and see what auto-correct will find, or get someone else to playtest it for you to catch those mistakes. That would be a start.
My maps are always square, and unnatural looking to others. I don't know how to make them look good. With my stories I have a very hard time explaining things. I tried looking at mapping tutorials, but they don't seem to help for me.
So work on it. Look up tutorials for mapping and post in the dedicated thread asking for feedback on it. Take that feedback, apply it and get better. Keep mapping - make maps that are different, experiment with tiles, try to copy other maps to get a feel of how the pieces fit together, watch a few of the video tutorials and copy what is done in them. Freestyle it.
Write down a list of descriptive words and a list of locations then take one of each and try make a place based on that description. Just map a ton of non-game maps for the hell of it and for practice.
Write stories and post them in your own thread in the creative forums, asking for feedback. Read other stories (because to get better at writing you need to understand language and you do that by reading a lot. It's how people who are good writers got to be good writers.)
Everyone has their own crosses to bear, their own things they're not good at. I'm pretty shit at balancing and imparting details about things that need to be known by the player, but I'm gonna keep looking at how others do it and figure it out. I'll read articles about balancing and numbers to get better and if I have a major issues, I'll make a thread in the Help Me! forum.
No person just wakes up with skills - they have to constantly work at them over and over, just like an RPG where you have to grind levels in a specific task (like crafting) in order to get to the high-tier stuff.
I'm good at mapping because I kept mapping. I jumped into screenshot threads and took what advice I was given to heart. I also looked at others' maps and saw how they mapped things, then asked myself how I could apply that to my own map.
I struggled with variables for well over a year before I figured out how to use them, and I've only gotten better at eventing because of doing that by forcing myself to think up systems to use them in. Granted, I've a fair few dead projects because of this, but now I understand how to use variables quite well. Still not the best at them, though, but I'll keep learning.
I cannot draw for shit but I'm going to keep trying because only by doing things will you get better.
At the end of the day, 20 people can tell you how to do your stuff but if you don't work at it yourself, you'll get nowhere.
Write down a list of descriptive words and a list of locations then take one of each and try make a place based on that description. Just map a ton of non-game maps for the hell of it and for practice.
Write stories and post them in your own thread in the creative forums, asking for feedback. Read other stories (because to get better at writing you need to understand language and you do that by reading a lot. It's how people who are good writers got to be good writers.)
Everyone has their own crosses to bear, their own things they're not good at. I'm pretty shit at balancing and imparting details about things that need to be known by the player, but I'm gonna keep looking at how others do it and figure it out. I'll read articles about balancing and numbers to get better and if I have a major issues, I'll make a thread in the Help Me! forum.
No person just wakes up with skills - they have to constantly work at them over and over, just like an RPG where you have to grind levels in a specific task (like crafting) in order to get to the high-tier stuff.
I'm good at mapping because I kept mapping. I jumped into screenshot threads and took what advice I was given to heart. I also looked at others' maps and saw how they mapped things, then asked myself how I could apply that to my own map.
I struggled with variables for well over a year before I figured out how to use them, and I've only gotten better at eventing because of doing that by forcing myself to think up systems to use them in. Granted, I've a fair few dead projects because of this, but now I understand how to use variables quite well. Still not the best at them, though, but I'll keep learning.
I cannot draw for shit but I'm going to keep trying because only by doing things will you get better.
At the end of the day, 20 people can tell you how to do your stuff but if you don't work at it yourself, you'll get nowhere.
Thank you Libby. Also I just know thought of this. Does drawing out a map on paper like a architect's structure for a building help with mapping in rpg maker as long as you know where everything goes? I know I play others games, but I don't like copying, or making my maps too similar to theirs. I like them to be original.
Well, mapping just takes practice and a little inspiration. Apart from tutorials for the technical side of things, there are no shortcuts.
And you should have no trouble finding a proofreader around here, especially if you write everything into a Word doc first for convenience.
Telling the story takes finesse, which is another one of those experience-required things. It also takes patience, because you have to know how to build up to the climactic scenes, and not just jump from one to another with a Forest Dungeon in between. Lord knows it's tempting to only work hard on the love scene, then the betrayal scene, and neglect everything in between by filling it with generic towns and caves.
Don't worry. Once you overcome these problems, a host of new ones await. Gameplay balancing and dungeon design to name a few. Then smaller ones like ambiance and audio quality.
One bridge at a time.
And you should have no trouble finding a proofreader around here, especially if you write everything into a Word doc first for convenience.
Telling the story takes finesse, which is another one of those experience-required things. It also takes patience, because you have to know how to build up to the climactic scenes, and not just jump from one to another with a Forest Dungeon in between. Lord knows it's tempting to only work hard on the love scene, then the betrayal scene, and neglect everything in between by filling it with generic towns and caves.
Don't worry. Once you overcome these problems, a host of new ones await. Gameplay balancing and dungeon design to name a few. Then smaller ones like ambiance and audio quality.
One bridge at a time.
It does help to try and map things out a bit on paper or in a word document. For example, I did a sewer system a short while ago and ended up with something like this:
If you need to, use regions to designate paths, but honestly, when you get down to it, just put down the basic necessities then edit to bits.
If you need to, use regions to designate paths, but honestly, when you get down to it, just put down the basic necessities then edit to bits.
I think the best (well, okay maybe not, but it certainly is the easiest) way to map anything is by having a reference. Photos or maps of various actual places give you ideas of how this and that should work together. Building placement in towns and cities barely changed since dinos roamed the earth, so modern-day city layouts will still be relevant regardless of the time period your game is set in.
As for the story-writing, Dyhalto's right. It's all about experience and patience. You'll naturally improve with every piece you write. Grammar-wise, you *are* improving you know. And it's really just fine to miss an error or two, or ten. It's unlikely that someone would catch all mistakes in their own work. Especially during, and immediately after creation. That's where testers come in handy :)
As for the story-writing, Dyhalto's right. It's all about experience and patience. You'll naturally improve with every piece you write. Grammar-wise, you *are* improving you know. And it's really just fine to miss an error or two, or ten. It's unlikely that someone would catch all mistakes in their own work. Especially during, and immediately after creation. That's where testers come in handy :)
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