STATUS

Sorry for the status update again. However what do you think about voice acting in my games? The people at my college game club are pretty good at it. Not bragging or anyhing.

Posts

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LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
IMO, voice acting has to be really really really good to be worthwhile. In most professional games, to me, the acting is so bad that it's worse than pure text without voice acting. For whatever reason, even highly-paid professional voice actors seem to have a way harder time making their dialogue sound believable than normal actors. At least with plain text I can imagine the lines being said correctly and dramatically by someone who isn't making a silly voice. So it's hard for me to imagine amateur voice acting being an improvement over plain text.

I might just be a curmudgeonly old fart who hates newfangled things and pines for the PS1 era though.
unity
You're magical to me.
12540
I have yet to play an RPG Maker game where I felt that voice-acting added to the experience in any positive way. I suppose it's possible that I could be proven wrong in the future, but for now I'm very much in the "your game doesn't need it" camp.
@LokeZ You are right. There are some games that have bad voice acting. My opinion of the English voice acting in Star Ocean: International on the PS3 was bad. I turned the English voices to Japanese, and just read everything. However there are some games with good voice acting.

@unity I played two RPG Maker games with voice acting. One of them did a pretty good job. You are right though sometimes it's not a good thing. I'll think about it. If I do decide to have voice acting I'll set up so that people can turn it off.
unity
You're magical to me.
12540
author=Rose_Guardian
@LokeZ You are right. There are some games that have bad voice acting. My opinion of the English voice acting in Star Ocean: International on the PS3 was bad. I turned the English voices to Japanese, and just read everything. However there are some games with good voice acting.

@unity I played two RPG Maker games with voice acting. One of them did a pretty good job. You are right though sometimes it's not a good thing. I'll think about it. If I do decide to have voice acting I'll set up so that people can turn it off.


Yeah, that's all I ask is the option to turn it off ^_^
InfectionFiles
the world ends in whatever my makerscore currently is
4622
To what extent will you go with it? Like all text or certain parts, battles?

I think if people have the option to turn it off then I say go for it!
One important thing is, are those people willing to do voice acting for free or you're going to pay them for their efforts? There's also the issue of commitment. Voice acting is serious business.

I think you should actually focus on completing a game first before you even take voice acting into consideration. Because you need to show that your game is worthwhile before anyone is willing to invest in helping you with the game, even voice acting.
Personally, I'm not a fan of having text read to me like I'm 6 years old. It's totally appropriate when there's action and cutscenes going on, but usually in an RPG, the characters just stop to chat and the player's focus of attention goes exclusively to the dialogue window anyway. It's completely unnecessary.

But that's just my opinion.
@InfectionFiles I do plan to try to do just battle voices at least, and voices during cut scenes. The npcs in town won't have voices.

@eplipswich I am currently writing the script for Elementa Bellator. I'm on chapter 7 of the script. When I'm done I'm going to type it up. Yes they're willing to do this for free.

@Dyhalto Sorry we must have been posting at the same time. I agree with you on that. Some voice acting takes away the players focus, like the English voices in Star Ocean: International for the PS3 that I pointed out.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
I'd say worry about voice acting once the game is actually made.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
It's definitely the sort of thing you can add in at the very end - which also solves the problem of a person doing half of it now and not being around or not being interested any more when you finish the game in a year and need them to do the other half. At the very least you should wait until 100% of the script is written, though most indie developers tend to write the script for each scene on the spot as they are eventing the scenes, having only a vague idea ahead of time of what will happen.

If they're willing to do it for free, and the player can turn it off, then I guess there's not much downside as far as how it affects the player experience. Still a lot of work though. Don't underestimate how much time you'll spend working with all of the recorded dialogue in audio programs to make it all sound right.
iddalai
RPG Maker 2k/2k3 for life, baby!!
1194
I only mind voice acting when it's really, really bad, like awful.

But when it's good or even better It adds to the game.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Don't forget filesize!
@iddalai Yes, sometimes it could be good, or bad.
@Infectionfiles You're right file size is important. I don't think I want voice acting in my game now, because I do not want a super big file. Thank you for putting the out. My games tend to be at least 200 something in size when I finish them even if I do not add the RTP.
Ratty524
The 524 is for 524 Stone Crabs
12986
The only RPG Maker game where I've heard voice acting was this:


Just... Do it right or don't do it at all.
Aye, for most low-budget productions .. it's a bad idea.
It's a worry for when you're about done, though, as pointed out.

It can add to the game only when done really well - and you can worry about it once it's all done and written out. The fact it usually comes as the default option is why people will notice it. And bad voice acting can ruin even the best lines.

On the positive, it can add nicely-sounding voices and adjustments to tone, incoroporating situations (like reading things while doing push-ups), but it also adds a pace to the dialogue. For short cutscenes and little bits this can be really nice to sit back and listen to and feel it pop out more.
For text-heavy games this can also be a terrible idea, because reading is (usually) significantly faster than listening to the dialogue being read out. Listening to every and all dialogue lines can thus make you sit with the lines much longer than you would otherwise, and may disrupt the player's pace.

I remember replaying Devil Survivor Overclocked with voices, and it just .. took all the fun out of me because I was just waiting around. Once I took the voices out I had a blast.
Diablo III's voice acting was superb! The different accents and variations from voice actor to voice actor was a joy to listen to .. but boy, like hell will I wait around half a minute to each and every NPC out there if I can just progress to the next dialogue line with the press of a button. Having the option to skip, or overall disable them can be neat, or necessary depending on how much they are implemented.
@Kylaia You're right. I probably shouldn't have voice acting in my game. I probably won't now.
@Ratty The voice acting... I don't know what to say about it, but I am assuming since that game only got 2 out of 5 stars it might not have got it right. I am now rethinking that for my game.
author=Ratty524
The only RPG Maker game where I've heard voice acting was this:


Just... Do it right or don't do it at all.


Hearing you laugh at this game's voice acting and ridiculous mechanics made it all worthwhile.

Seems to establish two precedents for voice acting: either make them really good and professional-like, or make them so awful that at least they're fun to laugh at.
Lol! Maybe for a comedy game I can make them so awful people would laugh. No offense to the person who made this game, or the people who did the voices.
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