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What are things, and advice to consider for a commercial game? I am not doing one yet, but I might in the future.

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APATHY IS FOR COWARDS
4158
Make a small, short, focused, and polished game with a more specific audience that doesn't get a lot of love from AAA developers. As an indie dev, this is your greatest advantage.
That's a great idea. What does AAA mean though?
Have 12,000 followers on social media. Seems to be the magic number
unity
You're magical to me.
12540
The indie market is getting very crowded with developers. You'll need to not only be able to make good games, but be able to market them to as many people as possible.

author=Rose_Guardian
That's a great idea. What does AAA mean though?


Triple-A. Big budget games. The one people pay $60+ for.
author=unity
The indie market is getting very crowded with developers. You'll need to not only be able to make good games, but be able to market them to as many people as possible.

author=Rose_Guardian
That's a great idea. What does AAA mean though?


Triple-A. Big budget games. The one people pay $60+ for.


Thank you unity. I don't feel ready yet, but my friend was the one who recommended I try eventually.
That's good, I think everyone has an opportunity to be moderate successful in the indie world, with perseverance. In the meantime, I'd start expanding your social network with other developers and outlets. Twitter, tumblr, other RPGM sites, etc.
Thank you Gredge. I want to do that, I am just shy to be honest.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
author=Rose_Guardian
What does AAA mean though?


OK my first bit of advice would be to learn what the standard industry lingo means.
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