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Legionwood: Tale Of The Two Swords

Sorry, big mouth on my part. I'll no doubt give whatever you create a try.

Is this in or out of the full version to come?

Collect, raise and summon 6 elemental spirits to aid you in battle! Summon level up, learn skills
and fight just like your party members!

Rush.

Legionwood: Tale Of The Two Swords

Crap. I just found out that Legionwood II uses a class based character system. What a way to suck the fun out of what was a good thing, and...how utterly unoriginal. Seriously.....I would rather "PAY" to play the sequel "WITHOUT" the new class based system, rather then playing it for "FREE" with it in place in the sequel.

Rush.

Legionwood: Tale Of The Two Swords

For my part, I am not a bot, well...er...that's right.

I am not a bot, and I'm sticking to that story.

Anyway, I figured I would add that I also liked the whole idea of assigning extra points when gaining new levels. During my last play through, For my Fighters, I raised both attack and defense. As for my Mages, I raised defense and intellect. In the end, however, I ended up with what felt like generic characters and decided that during my next run through, I would think more outside the box.

Another thing I really enjoyed about the game: Manageable dungeons. In some games, the player must spend hours and yes, even days exploring and mapping, and while exploring and mapping ARE a fun combo, as far as RPGs go, too much of anything, even a good thing can ultimately lead to boredom.

Oh, I also liked the little things, such as the naming of characters, and the fact that while walking about, the player get's to see all of the party, and not just the lead character. Ah well...I guess I'll shut up now.

Rush.

Legionwood: Tale Of The Two Swords

Thank you, Dark Gaia Studios for creating and sharing Legionwood with the rest of us. I am absolutely hooked, and can not wait for the game to be finished, and, for the sequel to follow.

Rush.
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