SCREEDLE'S PROFILE

Search

Filter

[RMVX ACE] Adding a state only if anothers state is applied

Well, it works 'perfectly', as in theres only a 1% chance that it actually works when the 1st state isnt applied; generally speaking, the user isn't going to be spamming the 2nd skill while the 1st state isnt applied.

[RMVX ACE] Adding a state only if anothers state is applied

Thank you very much, Max McGee, it works perfectly. Though, is there a reason why it doesn't work if the enemy has State Rate 0%? Also, if you still have it, could you link me to the script anyway?

[RMVX ACE] Adding a state only if anothers state is applied

I want to give a player character two skills; the first one inflicts a state 100% of the time, I can do that. The second one applies a state 100% of the time, but ONLY if the first state is applied.

For an example of this, in Xenoblade Chronicles a key combo available early in the game is using a skill to inflict 'break', then using a follow-up skill that applies 'topple' if a target is suffering break. Then a third set of skills come in that inflict daze, but only if topple is applied.

I've tried searching for this and haven't found anything, either through ingame commands or for scripts. I would be grateful if someone could help me.

[RMVX ACE] How to make a new menu option

@kory_boombs I've got that script installed already, and for what I need to do common events just don't cut it, and I don't know how to program my own menu from scratch (ergo I can't put it in under 'custom commands')

[RMVX ACE] How to make a new menu option

For my RPG, I want to have a new menu option that updates based on what actors are in the main party, that lets the user select and view a brief overview of how each actor is meant to be played.
To do this, I have been searching for a script that lets the developer add their own custom menu options/dialogues. Would anybody either have a reasonable idea of how to do this, or a script to do so?
Pages: 1