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[RMVX ACE] Adding a state only if anothers state is applied
I want to give a player character two skills; the first one inflicts a state 100% of the time, I can do that. The second one applies a state 100% of the time, but ONLY if the first state is applied.
For an example of this, in Xenoblade Chronicles a key combo available early in the game is using a skill to inflict 'break', then using a follow-up skill that applies 'topple' if a target is suffering break. Then a third set of skills come in that inflict daze, but only if topple is applied.
I've tried searching for this and haven't found anything, either through ingame commands or for scripts. I would be grateful if someone could help me.
For an example of this, in Xenoblade Chronicles a key combo available early in the game is using a skill to inflict 'break', then using a follow-up skill that applies 'topple' if a target is suffering break. Then a third set of skills come in that inflict daze, but only if topple is applied.
I've tried searching for this and haven't found anything, either through ingame commands or for scripts. I would be grateful if someone could help me.
[RMVX ACE] How to make a new menu option
For my RPG, I want to have a new menu option that updates based on what actors are in the main party, that lets the user select and view a brief overview of how each actor is meant to be played.
To do this, I have been searching for a script that lets the developer add their own custom menu options/dialogues. Would anybody either have a reasonable idea of how to do this, or a script to do so?
To do this, I have been searching for a script that lets the developer add their own custom menu options/dialogues. Would anybody either have a reasonable idea of how to do this, or a script to do so?
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