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SEED41269'S PROFILE

I'm French so, sorry for my approximative english

I'm also a video games fan and more particularly the final fantasy series (until the XII; don't have played the others XIII, XIII2, XIII EX+Alpha and whatever

Intersted long ago by making my own game with RPG maker XP, i've been defeated by my two most powerfull nemesis, laziness and IRL life; but i still follow some projects into the shadows waiting for a game i would enjoy to play.

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Perfect animation. Natural, quick, supple and powerfull.
Awesome work.

A new challenger lurks in the shadows...

This metal version is awesome.
So, mr president will join the fight.
Something tells me it will lead to a lot of funny situations, and probably a lot of
Squall facepalm animations...

Do not know if your exams are over, but good luck to both of you.

Updates and Progress

author=SorceressKyrsty
-It'll be up for all relevant maps. I'm not sure why you'd want to hide it?


To fully enjoy your awesome maps of course; and avoid the possibility to have some important clue or item hidden behind when exploring.

Thanks for all those informations.

Updates and Progress

Interesting.

Personnally i don't have any problem with random encounters, it's what was used in the 10 first FF and it avoids some weird situations like an ennemy stuck in a map element because you're on the other side but monsters are too stupid to bypass it; and more important it saves a lot of your time to do more intersting things.

The encounter rate which decrease as you defeat ennemies is a great idea. You even thought about a map encounter reset for leveling addicts (as me).
I have some questions about this feature:

-It seems logical to eliminate all the population of a dungeon and completely clear it, but that's not the same story in non closed environments. Will this system also applied on world map (or in paths between dungeons if you don't have a world map) ?

-The map reset is a very good idea, just a worry about MP managing.
In one of your other posts, you said FF8 SLH will have a tactical dimension in battles and we'll have to watch our MP because of the rarity of ethers and draw points. So if we can reset a map's encounters, will map's draw points be reseted too ?
If yes, think to include a restriction to avoid abuse on the system ( only reset map and draw point if map is totally cleared, that 'll avoid some tricky guys to reset it every 5 second to collect draw points)
If no, will the characters have a skill to emulate the draw function of FF8 to steal MP to monsters?

-Will the encounter HUD permanent in dungeon or can we hide/show it at will ?

-What the meaning of icons above the encounter rate bar ?

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