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[Catalyst] Flight of the Awakened - Now recruiting!

Hey there! My name is Alex (aka "Sevrah") - I'm a college student currently residing in Hartford Connecticut. I recently announced my game project "Catalyst" and am now opening for recruitment. You can find the other thread here.

~Announcement Posting~











Hey there! So recently, I announced my game project and I've now decided to open up for recruitment in the same light. At the time of posting I have a solid set of team members, mainly voice actors and testers -- though I still could use the help in other fields. Please scroll down below to see the full list of recruitment roles, their status, and further information.


Have any other questions? The majority of project related inquiries can be answered by visiting our prior posting (listed above) as well as the websites linked below. Otherwise, you can email me directly if you have any questions or thoughts! Admin@somberglow.com


Announcement Trailer - Trailer 2 - Trailer 3 - Main Trailer - Launch Trailer

Links highlighted in purple are currently either unreleased or unavailable. Also, the announcement trailer was made quite a bit ago so the gameplay footage within is very old. Trailer #2 will be a lot more up-to-date.

~Main Links~

Game Site | Studio Homepage (TBA) | Kickstarter (TBA) | YouTube
Credits & Attributions | Previews | BTVA | Wiki

~Content Panels~

Characters | Races | Classes | Factions | Zones | The World
Developer Q&A | Release Schedule | Boss Fights | Global Story & Timeline



Below is a list of roles and their recruitment status. Some are much more in demand than others, these will be labeled with a tag.



  • Voice Actors

    Proof Readers

    Beta Testers, Quality Control

    Mappers/Eventers/Troubleshooters

    Programmers

    Environment Designers

    Pixel Artists



What about any further details for the positions? Specific responsibilities?

Proof Readers
analyze, revise, and improve the written in-game dialogue script. Found something that could be improved? Great! Have some of your own ideas? Even better! It's a lengthly document with 12 chapters and cinematics, typically you're free to choose a specific chapter and put your editorial emphasis on those specific segments of dialogue.

Beta Testers
help playtest set parts of the game that are complete or near complete. It is your mission to eradicate all those pesky bugs that slip through the cracks with ease! Iron out capital cities, test boss encounters, even submit your own suggestions.

Eventers go hand in hand with Beta Testers and with Programmers. Due to the lengthy amount of time that I have to spend on things outside of the game engine, my focus on things like elaborate script complications are limited -- Having a spot-fixer, someone to diagnose tedious but sudden client problems is always a huge boon. This isn't a major role, and can be given alongside others. -- Also, this role can cover misc things like social media management, forum moderation, changelog & release management.

Pixel Artists help design the in-game character sprites for play.

Voice Actors, Environment Designers are self-explanatory. Programmers are mainly a future focus.


What can I get out of this? All volunteers will receive a free, full copy of the game once it's released (steam CD-key) as well as a mention in the credits (located on the website, game files and endgame credits)

Pixel Artists, Programmers, and Eventer positions are potentially paid; based on a number of factors (volume of work, art commissions) it can be something I pay you for. Voice Actors are mostly volunteer, however for characters who have comprehensive sets of voice work and characters that appear in future installments, payment is applicable. When it comes to art commissioning, I prefer to do up-front payments -- It's what I've done with all the art you see in these threads.


Send all recruitment inquiries to admin@somberglow.com
























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