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STATUS

Looking at some elaborate damage formulas for other peoples' games, and I'm p. much just using the ol' "atk minus def" (´・ω・`)

  • Sgt M
  • 03/17/2016 06:40 PM

Posts

Pages: 1
Zeigfried_McBacon
Play stupid games, win stupid prizes.
3820
need some help or someone to bounce ideas off of?
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=Zachary_Braun
If it works, it works.

This.

I'm trying to keep things simple in my project so I can actually finish it. So I too am currently using the big standard formula.
Maybe someday down the road i'll start experimenting with the more fancy ones!
pianotm
The TM is for Totally Magical.
32388
Remember when we used to think THAC0 was bad?
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
(5+slv)*sqrt(a.str/b.vit*(a.atk*x*skill_power)*a.lv/16) - b.def

The true gentleman's formula.

pianotm
The TM is for Totally Magical.
32388
AC minus THAC0; check against d20. The only formula.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Has the d20 system ever been implemented into an rpg maker game?
pianotm
The TM is for Totally Magical.
32388
InfectionFiles
Has the d20 system ever been implemented into an rpg maker game?

That I know of, no. But there is a script that implements it. It's literally called the Dungeons and Dragons system and you can find it on RMW. Last time I checked, it was incomplete, but the writer was concerned about copyright and I suggested that he base his system on Pathfinder since that's open source.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=pianotm
InfectionFiles
Has the d20 system ever been implemented into an rpg maker game?
That I know of, no. But there is a script that implements it.

Someone should definitely make one then! I might even take a whack at it.
I think I read that you do too, piano, but I grew up with D&D. Though it's been awhile

Going off topic, sorry!
ESBY
extreme disappointment
1238
enemies have stats?
author=InfectionFiles
Has the d20 system ever been implemented into an rpg maker game?

I remember a VX script that dealt with d20 (up to 3.5 ed). I don't remember the author, though.
Final Damage = (((Normal Damage
x 1.5) (only if ethereal)
x (1 + Enhanced Damage on Weapon / 100) + Bonuses to Minimum/Maximum Damage)
x (1 + Strength or Dexterity / 100 + Off-Weapon Enhanced Damage / 100 + Skill Damage Bonus % / 100) + Elemental Damage)
x (1 - Skill Damage Penalty / 100)
x 2 (only if a critical or deadly strike is scored)
unity
You're magical to me.
12540
Double damage but only on Tuesdays
slash
APATHY IS FOR COWARDS
4158
The biggest benefit of the D20 system is the tactile goodness of rolling a big goofy die and hoping for a huge number. Tying up your actions with that much RNG is typically not a whole lot of fun in a virtual system :P

author=unity
Double damage but only on Tuesdays


Somebody please do this :D

I suddenly just got really nostalgic for Pokemon Gold and how you could only find certain items or shopkeepers on like, Wednesday nights. I remember sneaking away with my game boy at the right time to find secret stuff :P
pianotm
The TM is for Totally Magical.
32388
author=slash
The biggest benefit of the D20 system is the tactile goodness of rolling a big goofy die and hoping for a huge number. Tying up your actions with that much RNG is typically not a whole lot of fun in a virtual system :P


Wasn't a problem for Baldur's Gate or Neverwinter Nights.
InfectionFiles
the world ends in whatever my makerscore currently is
4622
author=pianotm
author=slash
The biggest benefit of the D20 system is the tactile goodness of rolling a big goofy die and hoping for a huge number. Tying up your actions with that much RNG is typically not a whole lot of fun in a virtual system :P
Wasn't a problem for Baldur's Gate or Neverwinter Nights.

Yep! That's the whole point, people are spoiled these days :P
Craze
why would i heal when i could equip a morningstar
15170
the vast rng of d20 works for social games because the highs and lows are shared. there's a reason baldur's gate and such are famous yet niche... PoE is helping though

Red_Nova
(5+slv)*sqrt(a.str/b.vit*(a.atk*x*skill_power)*a.lv/16) - b.def

The true gentleman's formula.



you're the worst


@SGT: absolutely nothing wrong with that. it's what i use and i'm known for being the guy who makes all the battle games
Roden
who could forget dear ratboy
3857
Nothing wrong with simple formulas. Use shit the player can actually look at and say "Okay, I know exactly how and why that damage is being calculated". Makes the game way more fun than some over complicated nonsense that yields virtually the same results.
KOTOR and KOTOR II basically used a variant of the D20 system, and that spawned into one of the biggest MMOs ever in SWTOR (which isn't D20, but still). KOTOR won like 50 game of the years.
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