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Most Memorable RM Characters [May include SPOILERS!!!]

author=Max McGee link=topic=3590.msg72984#msg72984 date=1241110791
Bizarrely, that is the second time that Det. Wilks who I thought of as a throwaway stock character has been mentioned as being memorable.

Once again, I am bewildered. Tom himself is MUCH more memorable and interesting.

Since I've just played Backstage... I have to agree with Legion, I thought Tom was much more fleshed out and interesting. Mind you, I'm not saying that Aaron is a bad character, but I only found him really interesting in the Wilks/Mask scene, and that was mostly due to Mask's revelations.

Tom's personality and true nature is revealed far more slowly and overall, I felt he was a more intriguing character (as were Doctor Burke and the Anacrucis).

By the way, it was very mean of you to...

...give the player absolutely no chance of getting a good ending if he/she makes the promise to Alice ;)

Inspiration and Work Ethic

To topic, I personally find music of any kind to be my greatest inspiration for anything I do in making a game.

Glad to know I'm not the only one. I don't know about you, but when I write a cutscene, I sometimes have a theme/song in mind for the scene before the dialogue is even finished. 8)

Underrated RPG Maker Games

Quite true - I did make an effort to keep the characters' abilities diverse, but there's no question Meria was one of the top few characters. Heck, even if you just always have her give Nash an extra 2-3 attacks per turn, she's probably still one of the game's top few characters.

Agreed, Meria is a very useful character. She is significantly trickier to use on the hardest difficulty level, though, since the archers absolutely destroy any weak characters like healers and mages. In this kind of situation, you're better off using "heal/boost and run" tactics that probably won't allow you to give Nash 3 extra attacks per turn.

(and therefore missed out on a lot of experience for their other healers)

Ardra is a very good healer. Vane is significantly weaker, but still a useful healer (it's not like anyone is going to use his archery skills often, anyway). I believe that even on Normal, players will have to use more than one healer for the most difficult missions (unless they feel like seeing their characters get slaughtered).

its intended ending was essentially the Valar path.

...Is that why the "got her thinking" Kary scene was cut out? :)

(By the way, just wondering : did you get my save file, or did my pesky mail server block it? :P)

2K/2K3 RTP Music

I like most if not all of the Rm2k RTP midis. Especially the first two Pirate themes, Field1, Devil, and the battle/boss themes.

The rm2k3 midis... hmm, fierce-battle is my favorite one right now.

Any Three the Hard Way Walkthough?

All done! Thanks for the kind words. :)

Most Memorable RM Characters [May include SPOILERS!!!]

Oh good god, what did I start?! I'm sorry! I'M SORRYYYYY!

If it makes you feel better, I'm as sorry as you are.

Seriously, let's go back to talking about how big a douchebag Strata was. Or why everyone loves Shadar with a manly love.

Agreed.

Having recently finished The Way I have to give a shout out to Scatha and Slade

Scatha and Slade are some of the best tragic characters I've ever seen. I thought both Scatha's mental instability and Slade's "problem"(the fact that he wants to be just but ends up being a servant to corrupt people) were very well portrayed. In fact, I thought it would be possible to end up befriending Scatha the first time I played the game, what with the relationship system and all...

Most Memorable RM Characters [May include SPOILERS!!!]

author=Karsuman link=topic=3590.msg74160#msg74160 date=1241895291
Whoa. Cool it with that ego, Max.

I don't know Max very well (I only read some of his posts and never talked to him directly before), but I'm not entirely sure the bit about how he's the only person qualified for this discussion was meant to be taken seriously. 8)

Most Memorable RM Characters [May include SPOILERS!!!]

Eh, I thought the "two schools" were a way of making my thoughts on the matter easier to understand. They're having the exact opposite effect. I'll try one more time. :P

No offense but as someone who completed fully four years of college level education on this subject and currently holds a B.A. in Creative Writing, I am the only one here even remotely qualified for this discussion.

I fully completed three years of college level education... No B.A. in creative writing, but I did get the chance to talk to more than a few teachers and writers (I've yet to talk to a well-known professional writer "in the flesh", unfortunately, but I do like reading interviews of those writers).

The super, super, super short version is that every remotely competent writer understands, instinctively or intellectually, that it is NECESSARY both to hone the technical aspects of your craft ("School #2") and be receptive to inspiration and riffing when the muse takes you ("School #1").

I should have made that bit clearer - of course, School #1 authors will rarely write a story purely from inspiration without ever resorting to a tiny bit of crafting

So, uh... How do we disagree, again? When did I say you either had to write a story purely from inspiration or purely from a writer's manual?

Let's take some more examples - if you really have a lot of experience with the storytelling world, surely you've seen some exams where the teachers asked the students to write a short story within a set amount of time, say two hours. And surely you've noticed how there are people who don't mind, and others who really don't like it because they feel it's overly restricting. Some people can only write great stories when they've got one to tell and are incapable of writing a story "on demand". Other people have got no trouble with making stories on demand, but, sometimes (NOT ALWAYS - super extra emphasis on that), these people think so much in terms of crafting that they can have trouble making a story that they genuinely care about. How many times have we seen series with a good plot decay, simply because the editor kept pressuring the author to release his/her book sooner? Likewise, how many times have we seen movies/books/video games with scenes that bring nothing whatsoever to the plot and that were only added because "people are supposed to like that of stuff"?

There are writers who use "tricks" and pre-made story outlines that apply to every story they make but there are people who think that a story cannot be defined in mathematical terms.

If you're having fun all the time and just breezing along, you're probably not doing it right- likewise, if writing makes you miserable, you're probably not doing it right.

Yeah, we agree, actually - I shouldn't have used the word "school". Maybe more something like "tendencies"? (And I do know that there are people who are right in the middle of those tendencies, and who will sometimes use a lot of "craft", and sometimes mostly inspiration. Still, in my experience, authors lean towards one of these two tendencies and stick to it. I could be wrong, but darn, that's just how it is with the people I've met.)

Most Memorable RM Characters [May include SPOILERS!!!]

I am pretty sure Shadowblade is just talking about the differences between creative and logical storytelling.

Yes. ;D

I personally think its a bit silly to define or characterize people in such ways.

I'll take back the school analogy if you don't like it - I'm certainly not trying to offend anyone or "peg" any way of thinking.

It's just that my rant came from the fact that there are just too many misunderstood authors, and too many players/readers who literally shoot you if you don't go with the majority, so I just kind of... snapped (which is why I said "thanks for giving me the opportunity to get all this off my chest"). A few of my favorite authors got bashed for making stories/characters/plot twists that were not "conventional", and I'm sick of it.

RPG Advocate is a very good example because he got labeled as "pretentious" due to the language and super-hard-to-master gameplay in Phylomortis, whereas the language was just here to make fun of politicians and give the game a unique humorous touch (let's face it, "I'm going to kill you" isn't nearly as funny as "I'm going to put an end to your little despotic microcosm by compressing your cranial cavity") and the difficulty was here to please the hardcore gamers and the masochists. I'd have been really upset had Advocate agreed to change the whole language thing.
(And I'm very sad that Advocate ended up leaving... I hope he'll come back someday.)

Also, as I said, I prefer writers who don't think in terms of archetypes. "Logical", "by-the-book" storytelling often feels more predictable, less original. Many times, I get the feeling that the author did not really care about his or her story. Again, that *does not* mean that I think logical storytelling is always bad, I've read good stories that were made this way. I just think that it *tends* to lead to annoying flaws.

Most Memorable RM Characters [May include SPOILERS!!!]

Actually these two "schools" of yours are, to be bluntly honest, bullshit. I won't spend all day getting into it, but if you really feel that these are the two schools of thought for storytelling, then, I hate to sound harsh here, you have no idea what storytelling is.

By all means, feel free to elaborate. In my experience, the two schools I mentioned are certainly real, as is the quarrel between them.

if you just tell a story "you" want to tell, only people like "you" are going to read it/watch it/whatever.

That's kind of the point, though, isn't it? Let's say Bob has a story in mind, and Bob wants to share it with other people. Bob thinks his story is very good with deep thoughts on the Meaning Of Life Itself or whatever. However, Bob notices that not many people will like his story, because there's not enough action/romance or whatever it is that most people are supposed to like. Should Bob butcher his story to please an audience he doesn't care about, just to "please as many people as possible", or should he just tell his story as it is, and please people like him who think that there aren't enough stories like this?


And, of course, there's just plain bad choices one can make. Like making a character completely inconsequential to the audience's experience, yet having the narrative try to prop them up as if they actually meant anything.

Heh. You're talking about Marion again, aren't you? As I said before, I do believe the Govan are a very important part of iishenron's story, and I believe we will see them again. If we never see them again, then I'll agree with you : having every single Govan disappear from the story just because Fayette refused to be Queen would be queer. But I'm very confident that they're not going to give up so easily.

Your "schools" are little more than the extremes of two sides

I should have made that bit clearer - of course, School #1 authors will rarely write a story purely from inspiration without ever resorting to a tiny bit of crafting or asking themselves things like "let's see, should I make a cutscene that shows the player what his enemies are doing right now, or should I wait a bit more?"; just as even School #2 writers will usually not *completely* change their story to please people who are not part of their target audience : If a fantasy writer gets complaints that there aren't enough spaceships is his/her story, I doubt he/she is going to change this.

And of course, quite a few writers are a mix of both schools - still, generally, a writer will lean towards one of the two schools.

Also, don't try to peg my way of thinking like that. It's insulting.

That's not what I'm trying to do, I'm merely pointing out how writers seem to think.