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HEARTBEAT
HEARTBEAT
author=Icealandicc
I've played through the demo and love it! Can't wait to see where this goes! Subbed!
Thanks! Hopefully the end result is as fun as the demo heheh ^^
author=horriblecatpun
Hey there, I really like your game but more importantly i really like your robot
Awwwww, I love it! Thank you for the art! Li'l robot thanks you too for this good stuff...
HEARTBEAT
author=sawworm
This game is super cute and I can't wait to buy it :3
Dude, thanks for the compliment! We'll try our best to have it out this year, for sure.
author=mieckan
Omg this game looks SUPER CUTE!!!!!
Thank you!
author=EnricBlack
This game is so beautiful.
Thanks ^v^
author=BurningTyger
Looks wonderful! But wat happens if you feed the Mogwai after dark? (Dangit, commercial game..)
We had to make it commercial so we could buy food to feed the Mogwai (after dark...) But yeah, don't worry, the game is gonna be pretty cheap. We still have our heart set on 5 dollars minimum.
author=lonestarluigi
How am I not subscribed to this yet?! This looks amazing! Can't wait to buy this when its completed and goes up for sale.
Better late than never! And thank you, dude! That means a lot...
author=djbeardo
Most promising!! Ya'll are famous!
Yeah, we saw this! We were so surprised, but ultimately very happy for the time in the spotlight, haha <:
author=1for3
What do i do when the boxes block the tunnel?
Jump over them with Rex's jumping ability!
HEARTBEAT
author=Gryffe
Understood. I'll be waiting until then ;)
Good luck with those finishing touches, I can't wait to play the full game !
It'll be a little while from now with all the changes we're making, but when it's out, we'll let you know!
author=Ljink
Guess I'm getting my first commercial RPG Maker game. This looks awesome!
Aww man, that's such an honor to hear... Thank you so much!
HEARTBEAT
author=Gryffe
Btw, are you interested in translating the game in other languages ? You see, I'm French and I would love to work as a translator some day, but people won't take you if you don't have any prior experience, and you can't get any if they don't let you work on it...
I thought that maybe a short RPG with a more human-sized team behind it could be a good starting point. Do you think that would be feasible with no prior knowledge of coding ? I've no idea how we're supposed to work together but I would love to try and learn on the job if you would give me a shot.
That's so cool! Yeah, we'd love to help. In the meantime, we'd like to focus on polishing the game first.
But we will definitely keep this in mind. When we finally finish everything, we'll contact you if you are still interested!
HEARTBEAT
author=LunaiLegends
This looks amazing! Will def. try the demo out! :D
Thank you, here's hoping that you had fun!
author=Toaster_Team
This looks interesting. I think I've only ever commented other games once or twice but this deserves it. I'm not interested in the plot or the anime style so I won't play it but the art is solid. I mean, effort was put into it and I appreciate that. Keep at it!
Yeah, I understand it's not for everybody, so no worries. Some people might have a harder time looking past the art style since it's very apparent, but I respect people's preferences. I personally just really like cute things lol. Thank you for the compliment anyways! We'll do our best!
author=Gryffe
All right, got to comment on this.
I really like the flow of the battles. I was afraid that it would end up like "spam your basic attack all day, throw one or two skills in the mix for boss battle" and that's more or less what I got up until Froxeter Forest, though the appealing and quirky story and cast made it worth it. But once you reach that forest and try your hands on the end-game content, things change for the better.
The real gem here is the team-wide heart meter and the fact that heart skills have different costs. Typically, I'll want to start a tough battle by casting a Core skill with Eve, then blast a 100 heart skill on the ennemy while I'm abusing the tempo core-powered skills, and unleash the Showstopper before the 5 turn core-buff stop. This forces me to plan my moves several turns ahead and try to predict what the situation will be then. It keeps you on your toes and the toughest battles are never boring since you have to rethink your strategy on the fly.
Another thing I really dig is that every skill is useful. Even if some are more situational than other, I can look at a random skill and say "Yeah, I would want to have that in case X happens". It's a good change from way too many RPGs I know with hundreds of skills except that 95% of them are crap that I'll never ever use. I saw people pointing Major Static. Yeah, that skill is crazy, it can destroy entire fights. On the other hand, given it's crappy damages and randomness on group of ennemies, I wouldn't touch it with a stick if it had something like 10% chance to apply shock. If you want to nerf it, consider either upgradring it's MP cost (at 5MP, there's litteraly no reason to not try and tax the monster action economy every turn) or pulling a pokémon (shock still last multiple turns, but unlike stun, it only has a ~40% chance of preventing the opponent from acting on its turn).
Quick question to the devs and fellow demo players, I got all the trial tickets except for the fishing quest one. I assume you have to fish it in Froxeter Forest, but do you have to fish in a specific spot or is this a low % for every catch in the area ? I have 10 phat fish, 8 crawmom and still 0 special fish.
Ooh, good idea on having Major Static cost more MP. We were just thinking of toning down the chances, but we might do a mix of both without having the chance to shock too low. But yeah, really glad you enjoyed the game!
There are three types of fish in each area. The ticket you're missing requires the Sawaygin which can be found in Froxeter Forest (and another place later in the game). It just has a lower percentage of appearing compared to other fish.
I'll have it state the "three fish in each area" rule somewhere in-game to avoid confusion.
HEARTBEAT
author=dsiver144
Man, played the demo for 30 minutes...WOW, It's cool. I love pixel art and you guys have BEST pixel artworks there. 100/100 for the art. And about the battle system, I like it. Really smooth, but the enemy is a little weak, I think? Gonna buy this when it releases.
Sorry for the late response, but thank you so much! Working on the pixels was one of the best parts of developing the game for me, so I'm really grateful for the compliment!
And yes, the enemies do seem a little weak from the beginning, but we might fix it up a bit! We just didn't want to deter first-time players since before the tweaks for the demo release, the enemies used to be fairly difficult. Play testers at the time often found themselves dying to early enemies, which wasn't a good thing.
author=MetaSieg
Ah I see yeah that makes sense. RPG Maker has never been the most optimized software. Ah well it's not gonna stop me from playing even if it is really annoying.
Yeah, MV is a fickle program to work with lol.
But anyway, thanks, we're glad you're giving it a chance. We'll try our best to figure out a way to optimize it! It seems to stem from loading new pictures, as pringle said.
HEARTBEAT
Thanks, dudes!
We just posted a bug fix too, for those who downloaded the previous version. You just have to place the "game" folder into HEARTBEAT's root folder.
The current main download is, however, up to date now!
We just posted a bug fix too, for those who downloaded the previous version. You just have to place the "game" folder into HEARTBEAT's root folder.
The current main download is, however, up to date now!
HEARTBEAT
HEARTBEAT
author=LunixxStrife
I really like the style! Definitely will give it a play, I've been playing games like Paper Mario and Chocobo's Dungeon. So this should be a lot of fun.
Thank you for the comment! We took a few inspirations from Paper Mario so we hope you'll like it!
The demo should be out later today :)














