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hb_13.gif
author=JosephSeraph
this is SO cute
The background would look nicer in perspective tho hmm
Also as a slight nitpick, I'd move the interface stuff SLIGHTLY just so that all pixels align! I think you actually just have to move the PULSE/BEAT info one pixel to the right.
Thanks, Joseph!
Yeah, we're gonna fix the interface a bit this week since the resolution go t a li'l janky and there's stray pixels that need to go lol.
As for the background, we're just using the regular tiles for 'em. We used to just have it so the background map blurred a bit while the interface appeared on top, but that got too weird with certain mapping events...
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author=fiddlesticks
dusgusting !!
ratfish
It's very gross!!
author=Luiishu535
I really dig the palette you're using for this area. The colors are very easy on the eyes IMO.
Thanks! I feel like the dim rainy weather filter MV gives the screen also kinda gives it a nice melancholy, but cozy, look.
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author=Make_it_MagiK
Soooooo cool!!! I love the pixelart!!! The maps are so pretty!
Thanks, the pixel art itself was pretty fun to make.
author=MetaSieg
Woah what an improvement. Looks great.
Yeah, the outdoor areas were kinda lacking so I decided to spruce them up a bit. I'm happy people have been positive about the change!
author=Frogge
Blocky orange trees are the best™
Whoever the landscaper is must make good money...
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author=LouisCyphre
You're using the water tiles as your animated backgrounds, right? That's incredibly clever!
I wish I'd thought of it.
Naww, if I did it using the water tiles, I'd only be able to manage 3 frames (I think?) ...it's actually an animated parallax!
author=InfectionFiles
christ, this is beautiful.
Thank you!
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author=narcodis
Such a vibrant looking game. Love the colors.
Aw, thanks! I'm still kind of beating myself up over not having a proper color palette though.
author=Altered
That tackle box is nice
It looks like there is some autoshadow near the bottom of the screen that I don't know if that should be there
Oh, dude, good catch! I didn't even notice that.














