SHINIGAMI'S PROFILE
Search
Filter
Content creation (technical)
author=Garageauthor=ShinigamiFor me part of the fun in writing for this game comes from accepting certain limitations (like the "Only four branches" limit.) and working my way around them (it still is frustrating from time to time ;) )
Oh well. Regardless of engine limitations, I was able to string together a nice series of choices. Once you get everything down, it's actually pretty fun to write for the game.
I guess because it's very easy to learn. I've got a male character and a female character I'm actively doing story for, and two female characters I'm doing nothing with right now. I played this game a lot several years ago, and I guess I got nostalgic.
Yeah, it's pretty annoying because when you use branches everything flows seamlessly. But you have to create a whole new event if you want to get complicated at all. So I gotta do this for every detailed choice:
ID = 0
(What do I do?)
A: Help that Guy
B: Don't help him
BRANCH A
JUMP 2
BRANCH B
JUMP 3
On the bright side, I realized you can use this system to have characters "acknowledge" certain events rather than others depending on the dialogue option you choose. So I could set a specific event like this:
STORY 9
PLACE = ROOF
CONDITION = 7 DONE
So if I had a BRANCH that JUMPED to STORY 7, I could have special dialogue in STORY 9 that acknowledges I took that route rather than, say, STORY 6. It's pretty crazy when you think of all the possibilities.
Content creation (technical)
Oh well. Regardless of engine limitations, I was able to string together a nice series of choices. Once you get everything down, it's actually pretty fun to write for the game.
I guess because it's very easy to learn. I've got a male character and a female character I'm actively doing story for, and two female characters I'm doing nothing with right now. I played this game a lot several years ago, and I guess I got nostalgic.
I guess because it's very easy to learn. I've got a male character and a female character I'm actively doing story for, and two female characters I'm doing nothing with right now. I played this game a lot several years ago, and I guess I got nostalgic.
Content creation (technical)
The problem was that I didn't realize that the letter means to jump to another branch. Once I realized that, it was simple.
On a side note It's kind of annoying that I have to create a new story event for each choice if my story event has 4 dialogue options and I want each choice itself to have it's own branches. There ought to be extra "invisible branches".
On a side note It's kind of annoying that I have to create a new story event for each choice if my story event has 4 dialogue options and I want each choice itself to have it's own branches. There ought to be extra "invisible branches".
Content creation (technical)
Can someone explain to me how make an attribute check work properly?
I thought the proper syntax was "C: MIND 30" written like that, but apparently not. There's an attribute check that happens in one of my branches, like this:
(He throws a punch.)
C: ATHLETICS 25
But it just goes on as if the check didn't fail. I clearly DON'T have those stats, but it's like the game doesn't care. Also, how does the game decide to "jump" to another event if you fail a check? how do you do that?
I thought the proper syntax was "C: MIND 30" written like that, but apparently not. There's an attribute check that happens in one of my branches, like this:
(He throws a punch.)
C: ATHLETICS 25
But it just goes on as if the check didn't fail. I clearly DON'T have those stats, but it's like the game doesn't care. Also, how does the game decide to "jump" to another event if you fail a check? how do you do that?
Pages:
1













