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Tales of Medea (Prologue)
author=light487author=ShionKrethI don't really know what the demographic/audience would be as such. It's certainly not a horror game or a vampire game or anything like that.. I'm just throwing my own heart and soul into it, making it in the image I would like a game to be... so features such as touch-based enemy encounters rather than random encounters are being used because that's what I feel is the best style and so on.
Like it so far, the maps and narrative stand out. What's the target demographic?
Ah, I was just wondering about some of the dialogue, like 'bad people' so I was wondering if you had a younger audience in mind. I like enemies present on the maps aswell, did you write the script for them chasing with line of sight? That is very cool.
Some subjective criticisms I'd make are that from the bandit cave to that fortress is a pretty hefty jump in difficulty, that a lot of the game world so far is rather dark in the literal sense, and that in combat our characters miss a lot and enemies have an awful lot of hp/def.
Tales of Medea (Prologue)
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