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Umbral Soul

Hey WheelmanZero,

I just finished writing a review for your amazing game :) It really was a blast playing it.

If you don't mind I would like to add a few things that might spoiler too much game content to be included in a review:

1.) I always tried to complete all side quests before the main quest. That way I ended up trying to get the "tamer license" before I even had Markus and a way to enchant monsters. I trained the slime up to level 10 and of course, could not defeat the headmasters' monster. I would suggest that you add a small dialog of Pandora saying something like "I need to find a way to enchant this slime (with dark energy)" after losing with the normal slime. That way, a player has an easier time to figure out that winning the fight with a normal slime is just not intended. Similar to how you added a small hint to revisit the bakery once you have a character who is very eloquent.

2.) Monster balancing:
I didn't read all 42 pages on here so please forgive me should I mention anything that was said before. In my opinion, the Kraken is the most powerful choice. He has very good base stats, especially after he was enchanted, he has a lot of HP, a "Bound"-ability, a "Blind"-ability, a "Poison"-ability, a "Confusion"- ability, two kinds of AOEs and is able to reduce thunder resistance for Markus. Although this is very impressive he can also act twice! WOW! He has an inbuilt Damien who uses "Marionette" on it all the time.

I read that you finished the game around ~lvl 20. I did with Pandora trained up to level 42 :D I enchanted all monsters to their maximum and felt like every other choice was outclassed by the enchanted Kraken. Lanith is ok after completing the side quest since the ability to heal for 20 TP makes it easier to use her healing ability. Before that, you need to attack twice just to get a fast scratch attack off which lacks any real benefits. There are just too little male enemies to effectively use her. Odin was never hit by her strong debuff spells and the soldiers around the king's castle die by AOE in two turns anyway. No need to debuff them. I really like the idea of the succubus but sadly I think she is not that viable.

The slim could be a huge tank but sadly there are far more mages than physical damage dealers in the game. Furthermore, it is so slow that enemies usually attack before it can use "Provoke". Because of this, it cannot block the first single target attack an enemy uses. It is far safer to take a damage dealer monster to try and kill all enemies or at least one enemy and negate the damage that way. A dead enemy doesn't take damage ^^

3.) Boss fights
I may have grinded too much but the bosses were hardly a challenge, except for the first encounter with Odin and the second encounter with Athena. Especially the later. She heals soooo much and deals quite some damage at the same time. Thankfully the Kranken prevailed and put her down. This fight takes very long since Pandora is practically a heal and buff bot in this fight :D

The final boss fight is soooo easy compared to that fight. I just didn't understand why the outer parts would remain targetable even after they were defeated?

4.) Graphical suggestions
I think your game is really pretty and well designed. Just one thing bothered me a little bit. The faces of the three maids and Pandora's parents look quite poor in the bottom left corner during a dialog. Especially the three maids' faces looked very wishy-washy like they did not belong in your game at all. :D


All in all one of the best games I was every allowed to play. Thank you very much :)
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