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VX Ace compatibility
Does VX Ace run without issues on newer Windows operating systems? Basically anything beyond XP is what I mean... >_>
And are there any serious issues worthy of note?
And are there any serious issues worthy of note?
VX Ace map limit
I'm scared of self-switches.
On this very board, I read an account of someone who overused them, and then was screwed, because they couldn't outwardly influence the 500 events that depended on them from other parts of the game using regular switches. For some reason, when I began my project years ago, I just didn't "get" self-switches, and stayed away from them. As a result, I ended up using over 2,000 regular switches in my game (ah, such a happy day it was when I hit the 2k mark).
Now that I better understand self-switches, I see how handy they might be, but that one person's story scares me. In VX Ace, the automatic treasure chest event uses self-switches, but in this case, you couldn't have the chest's switch set off an event elsewhere, like when retrieving an item for someone (though I suppose you could just use the "Item" event page handler).
What I'm asking is, what's the best protocol when using self-switches? How can you not "overuse" them and dig yourself a ditch that's all but impossible to get out of? Just limit them to treasure chests, or...?
Now that I better understand self-switches, I see how handy they might be, but that one person's story scares me. In VX Ace, the automatic treasure chest event uses self-switches, but in this case, you couldn't have the chest's switch set off an event elsewhere, like when retrieving an item for someone (though I suppose you could just use the "Item" event page handler).
What I'm asking is, what's the best protocol when using self-switches? How can you not "overuse" them and dig yourself a ditch that's all but impossible to get out of? Just limit them to treasure chests, or...?
VX Ace raster scroll effect
Hey, I saw in the VX Ace help file something about a raster scroll effect, possible with scripting. Provided were the strings:
wave_amp
wave_length
wave_speed
wave_phase
...But I have no idea what to do with them. They were in the "Sprite" section, so I would surmise that you'd use them like "Sprite.wave_amp" etc., but what comes next? I tried adding "= 100" or something like that, and nothing happened. I'm sure some kind of equation or formula is required.
Any help?
wave_amp
wave_length
wave_speed
wave_phase
...But I have no idea what to do with them. They were in the "Sprite" section, so I would surmise that you'd use them like "Sprite.wave_amp" etc., but what comes next? I tried adding "= 100" or something like that, and nothing happened. I'm sure some kind of equation or formula is required.
Any help?
URGENT: Transference of RPGVXAce (or any of them, for that matter)
Okay, I downloaded the trial version of RPGVXAce almost a month ago (I have only 4 or 5 days left in the trial, hence the "URGENT"). I just checked my e-mail and discovered that if I buy the program before the trial is up, I will get 15% off.
The thing is, I will probably be getting a new computer in the not-so-distant future, and I want to know if it's possible to transfer the program, or download the trial again on the new computer and activate it using the same product key, or something like that. Otherwise, I'm probably better off just waiting, rather than buying the program twice... which would be ridiculous, of course.
Soooo... can anyone verify this for me?
The thing is, I will probably be getting a new computer in the not-so-distant future, and I want to know if it's possible to transfer the program, or download the trial again on the new computer and activate it using the same product key, or something like that. Otherwise, I'm probably better off just waiting, rather than buying the program twice... which would be ridiculous, of course.
Soooo... can anyone verify this for me?
A rather technical question about XP's RGSS executable...
Is there any way to change the program's icon? Say I wanted to make a custom icon for my game, instead of the default "orange gear" for RMXP games. Is this actually possible?
And by changing it, I mean permanently - and not just for me, but for anyone else who downloaded it. I suppose this would require some internal modifications... which could prove very technical... if possible at all. But I'm just throwing this out there.
So, can it be done?
And by changing it, I mean permanently - and not just for me, but for anyone else who downloaded it. I suppose this would require some internal modifications... which could prove very technical... if possible at all. But I'm just throwing this out there.
So, can it be done?
I need help making a "double attack" skill in RPG Maker XP.
I figured out a way to do it, but I want to make it better. My method utilizes a Party Size variable to determine which character will be forced to carry out the action in the battle. The problem is that the editor can only force the actions of specific slots, rather than specific characters. So I have to remove/add the character using the common event called by the "double attack" skill to force them into the last slot of the party, then force that slot to attack twice; but this messes up item/skill targeting for the character in that turn, and it just plain doesn't feel right at all. What I want to do is find some kind of "active battler index" in the script and use conditional branches so the editor can decide what slot the active battler is in, then force them to attack twice. For example: "If battler index is 2, force the second character to attack twice; if index = 3, force the third," and so on. However, I haven't been able to get this to work... I've found an instance of "active_battler.index" in the script, but when I try to apply it to the conditional branch in the common event, it just doesn't work. I've gotten so many "undefined method" errors, and then I make some script before the branch to define the index and equate it with the active battler, but it still doesn't work... I've tried so many things; it's driving me nuts. Maybe I missed something; I just don't know.
Any help?
Any help?
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