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[RM2K3] Blitz Mechanic? Channel Time on Magic?

[RM2K3] Blitz Mechanic? Channel Time on Magic?

Hell yeah! I'll give this a shot soon. Thanks!

author=LordBlueRouge
Disclaimer. I'm not the best at explaining this so take everything I have to say here with a grain of salt -
I'm just a dumb newgrounds flash animator from the early 2000s - if you've figured out a better way to do it, fantastic.

Okay, so what you want to do is download this first:

1)Sidewinder Blitz Template

2)Go into DataBase>Troops>Test to see how it works.

In Battle Select Blitz>Select Monster>

As soon as the cursor disappears,
input: left,right,left, z

This is how the template works:



Here's the code for the Troops/Battles section:


And Under Common Events, here's the code that makes it work.


1= Down
2= Left
3= Right
4= Up
If you want to add new moves, simply change the numbers and create a switch.
So for instance if you wanted to add Chakra/Mantra:
Left, Right, Left, Right, Down, Up,
Would be 232314 - (enter "232314" as the conditional branch variable code)
and add a Chakra switch

So before jumping into this and adding this template into your own game.
1.You'll want to copy and paste this code first
2.and make sure everything is hooked up to the proper variables




This is probably the most difficult part I had with using this template.
But once everything was hooked up and appeared exactly like it did in this template, it worked.
So you'll want to keep this template around and keep using it in case you run into anymore errors.

This is very new, so expect some errors while putting this together along the way, but the code is a lot cleaner than what we had before back in 2005 on gamingw, thanks to Sidewinder. But ya, this is a basic one to get ya started. Once I finish the one I'm working on, I'll write a more detailed explaination on how to make it look more like the one from FF6; where you need to add weapons and status animations to it.

[RM2K3] Blitz Mechanic? Channel Time on Magic?

author=LordBlueRouge
once 2024 rolls around, i wanna take another stab at this. the hardest part right now is just redoing the animations? cause default rpgmaker2003 only has 25 slots for battle animation sprites and unless they're sprites that remain stationnary there's a lot of ghosting, as you see when sabin jumps towards the monster in the gif above.

I'll try and fix that, and if I like it, I'll continue with it. But ya I'll dig up the old templates. One was from gamingw back in 2007, and the other was from Neok, I think.

EDIT: just keep in mind, don't expect miracles with this; I'm just a dumb newgrounds flash animator from the 2000s, trying to see if this works. SideWinder is doing most of the great legwork with this.

Hahahahaha I remember fondly the newgrounds days :)
About the gamingw template, I think I might have it, and like I said I once got it to work, long time ago, but now I can`t for the life of me...

Final Fantasy VI-2

author=SuperSebbl
I remember playing this demo some years ago and I just randomly came across it again! :D
Is there any news? How much of the game is completed? I loved the demo!


Don't know why I'm answering a 3 year old comment, but on the off chance you are still active: yes, there's been progress since that demo. I'd say the game is 45% done. I divided the story in 7 segments, or the script, if you will, and I'm currently at the third. However, measuring progress by story is also not entirely accurate as many maps just need to be done once, and most of the systems and mechanics are also done (not all). It's impossible for me to know when it will be finished, but it will be. At this point in my life I consider this my hobby project and its a goal. Thanks for saying that you loved it. I am thinking un uploading another incomplete but incremental demo.

[RM2K3] Blitz Mechanic? Channel Time on Magic?

author=LordBlueRouge
author=RayVee
Checking if you're still gonna release it or not.
Ah, probably not this year, my apologies. too much stuff on my plate at the moment.
it's just hard trying to find the time to put it together.

Worse comes to worst I'll throw up links to the older templates, SideWinder and I looked at, before making this one, then I'll upload what I have. The hardest part is just, recreating the animations and then just troubleshooting it, so someone else can very easily plug it in and recreate it, in their own game.

But ya, my apologies, 2023 is just kind of washout at the moment.


Dude; no pressure, I totally get it. I also haven't done ANY progress since, because I started a new job, moved to a new apartment, planned my engagement and am finishing my Master Thesis, real life takes priority. However, if you could share even those old templates, I'm sure I could make something out of it. I do plan to finish the game eventually. It's a life goal at this point XD

[RM2K3] Blitz Mechanic? Channel Time on Magic?

author=LordBlueRouge
author=Solrac
Hey, man, I'm the developer of Final Fantasy VII-2 and I would really love to use your blitz System on Sabin. Not only the system but the animations too. A long time ago I had made a functioning system, but I somehow lost that version of the game file and could never replicate it again. I'm probably not as good as I was. And to be honest, not being able to do it again was one of the reasons I kinda kept procrastinating on finishing the game. I recently got an urge to get back to making some progress and I saw your post, it must be a sign. Anyways, would really appreciate the assist here, I would obviously give credit to you.
Hi, sorry for the late reply Solrac, didn't see till just now. Yeah gonna try and release this, this year or next. Can't make any promises tho, 2023 is already starting kind of crazy. But yeah, I appreciate the kind words. This was made with the intention of helping peeps, and this is how we want it to be used. etc.

I'll keep ya posted,♥


Thank you so much, I hear you on the crazy year, It's been the same for me. I have done some progress on the game and hopefully will post an updated version soon ;)

[RM2K3] Blitz Mechanic? Channel Time on Magic?

author=LordBlueRouge
author=Doctor_Lugae
Any help would be welcomed, and anyone who can help me with the coding issues I have for combat / battles I would be more than happy to credit you in the final game. Thanks for your help in advance guys!
Hi Doctor_Lugae, thanks for finally joining the forums. (very cool screen name♥!)

SideWinder and I were working on something like this before the pandemic hit. I was doing the animation, he was doing the programming - and like most of his work in RM2k3 - it was very easy and simple to understand. I was gonna originally release this tech demo alongside 6 other games I planned on working on/releasing, but then the pandemic hit.

But yeah the tech demo was going to be out there, so anyone could copy and paste the code into their own game and create new moves alongside the original without much work - similar to what Aten did with his Steal/Scan tutorial for RM2003 back in 2007.

I can't promise anything. But I'm gonna bookmark this page. Just in case I start tinker with it again. I was really impressed by SideWinder's work, because the biggest problem with Blitza and RM2k3 with creators in the past was that, it didn't actually look like FF6 Blitz? it only functioned like FF6 Blitz in theory - you could punch in keys and have a skill play out on screen - But it didn't feel the same way like it did in FF6. Sidewinder and I were able to get it look almost exactly like it did in FF6, but with a few changes so that it'd look more approperiate to RM2k3.

I'll keep ya posted, but ya, the biggest take away from this project is that; and I've said this many times to everyone since then. - don't come into RM2k3 with a set of ideas of what you want to do - learn what RM2k3 can do first, then build your game around those limitations.

By doing it this way, you may not be able to get the way you want it to work in RM2k3, but you'll get something that looks like it.

Update: I finally got around to tinkering with it today. Keep in mind, this is still like, super raw
it'd be better to add a cursor pointing at Sabin while performing the button inputs,
so it looks more like the original? and other stuff, like the jumping etc




But it works. You can even add new moves and animations to it.
Which is what I had planned to do with it originally but just never got around to it.
I'll try releasing it at some point once it's more complete.
Hey, man, I'm the developer of Final Fantasy VII-2 and I would really love to use your blitz System on Sabin. Not only the system but the animations too. A long time ago I had made a functioning system, but I somehow lost that version of the game file and could never replicate it again. I'm probably not as good as I was. And to be honest, not being able to do it again was one of the reasons I kinda kept procrastinating on finishing the game. I recently got an urge to get back to making some progress and I saw your post, it must be a sign. Anyways, would really appreciate the assist here, I would obviously give credit to you.

Final Fantasy VI-2

author=Hazelsoft
I downloaded the RTP and tried to run the game but its still saying the file vehicle cannot be opened.
I really love Final Fantasy VI and I think this one would be an awesome game I hope you get this bug fixed soon.
Will do! Thanks

Final Fantasy VI-2

author=KosmicD
I know it has been some time since the last post, I was wondering how this is going? I am not good at this stuff but I am sure the community here can help if you need it.
Yeah, I ran into some major setbacks (but not on the developing end, they are more on the personal side). But I haven't quit on the game, in fact, I'm currently working on it, and I have gone much further than this last demo published here. I divided the game in 8 parts. Currently, part 1 is 100% done and part 2 is like 50%. It may seem that there is very few content done, but in fact part 1 is the longest one to make because you start from 0 and have to make most maps. All the subsequent parts use already made maps and all they really need are events. As for help, the only help I could use right now is a working script for Sabin's blitzes, I've tried and failed before.

Final Fantasy VI-2

author=semolous29
Sorry to say, the game won't run. I got a message that says the file vehicle cannot be opened.

I'll look into it. However, in the mean time, you could try installing the RTP, and see if it works.
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