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SQUEAKYREAPER'S PROFILE

Programming student. Mostly here to play, review, and participate. May consider RPG Design in the future. Skype is at squeaky.reaper if you wish to talk.

Avatar is a cropped, resized version of a commission I got from Betrayal-And-Wisdom at Nekocon 2012. I main Lulu on League of Legends, summoner name SqueakyReaper.

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Cast of Characters!

Demi is gonna shank someone, spear style.

Character Designs

I know they're vines. xD They're in a spot that would be bracelets, so it's easy to call them that.

Anywho! She looks great. To be honest, you could have stopped at any point in the development cycle for her, including the original concept, and she would have looked great. Just dropping as much C&C as I can.

Three Regions Left to Go

This is looking pretty fantastic. To be honest, I was never a big fan of tinymedal hunts, but having another scavenger hunt is never a problem. Just make sure to give us some sort of sniffing magic~

Character Designs

Has features that can be identified on her sprites, and I like the colors. I'm guessing the vine/bracelets were made longer to look more plantish? Still not sure about those.

Character Designs

While there are a wealth of twelve year olds on the internet, "maybe this is one of them" isn't the first thought to cross my mind when someone mentions how attractive my younger sister is.

They breed, converse, trade, etc.

Fair enough when that's included. Still something I wouldn't say on a public stage.

Character Designs

Character Designs

I didn't know if it was an apron, but yeah that looks good. It provides some simple color difference on her without being complex. The vine thingies look like bracelets, so I called them that. xD You can toy with those, though I think only having one vine armlet would work better.

Petals are neat. I just think the yellow of the dress is too intense. I don't know my flowers very well, but see if you can nudge closer to these colors.

Character Designs

While it is a complementary color, the orange-yellow does have a bit too much contrast to it. Maybe tone down the intensity a bit? See if you can move the red closer to yellow without making it pink, if that makes any sense. Do like the white spot in the middle plus the buttons.

See if only having one armlet works over having two armlets + bracelets.

Character Designs

Your world seems to be filled with fantastical creatures abound. Not sure how uncommon they are, but they're there. It's not too much to assume she can just go to a shopping place and point out the kind of clothing she likes. You can also say she gets enough energy with just her hair or something. It's magic. In other words, no matter what design you go with, you don't really have to qualify your decision to dress her like that.

I think her base design is fine for now. Try drafting up some clothing outlines.

THE Captain's Log #18 - This is probably going to be uninteresting, but this is a dev blog

Noticed the "Normal" status under her bar is gone in the new version. Do you have things appear only when she has a status effect? Also, I agree with Clareain. The dark overlay in the initial shot really helps the user's eyes focus on the menu screen. Though it looks less like an overlay and more like the area you were in was simply dark... perhaps you could add that darkening as a feature?
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