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[RMMV] New at this
Do you have the answer to my question?
Not something else
I already have the plugin
I want to call it when the player takes damage
For example, if I do
Plugin Command: PlugPlug vibe start 5 0 Vbvbvbvbvb..
it works
Now I want to call that plugin command when a player takes damage
If you still don't understand only think about
Player takes damage
Plugin Command: Something
More advanced
Player takes x damage
Plugin Command: Something x
or
Player takes x damage with y type
Plugin Command: Something x y
Don't worry about what is the plugin, it can be anything
the plugin could be x=time of a real lightbulb turned on for x seconds and y=the colour.
or
The plugin could be a real motor x= the speed and y=which motor
It doesn't matter what is the plugin
I just want to detect a player taking damage and then call a plugin that I have installed
Not something else
I already have the plugin
I want to call it when the player takes damage
For example, if I do
Plugin Command: PlugPlug vibe start 5 0 Vbvbvbvbvb..
it works
Now I want to call that plugin command when a player takes damage
If you still don't understand only think about
Player takes damage
Plugin Command: Something
More advanced
Player takes x damage
Plugin Command: Something x
or
Player takes x damage with y type
Plugin Command: Something x y
Don't worry about what is the plugin, it can be anything
the plugin could be x=time of a real lightbulb turned on for x seconds and y=the colour.
or
The plugin could be a real motor x= the speed and y=which motor
It doesn't matter what is the plugin
I just want to detect a player taking damage and then call a plugin that I have installed
[RMMV] New at this
Is it something like and where do I put this?
If New HP < Actor's HP
PluginManager.callCommand(PlugPlug vibe start vibe start 5 0 Vbvbvbvbvb}
PluginManager.callCommand(PlugPlug end}
End
If New HP < Actor's HP
PluginManager.callCommand(PlugPlug vibe start vibe start 5 0 Vbvbvbvbvb}
PluginManager.callCommand(PlugPlug end}
End
[RMMV] New at this
Is Hit (basic)
type of damage (advanced)
Apply a state (advanced)
every actor not enemies
The controller vibrates, number the duration the Vbv... or others are the "song"
So for basic don't worry about it
Just the player gets hit and "PlugPlug vibe start vibe start 5 0 Vbvbvbvbvb" and then "PlugPlug end"
I will figure out how to change the damage to x and the type of damage to a song
type of damage (advanced)
Apply a state (advanced)
every actor not enemies
The controller vibrates, number the duration the Vbv... or others are the "song"
So for basic don't worry about it
Just the player gets hit and "PlugPlug vibe start vibe start 5 0 Vbvbvbvbvb" and then "PlugPlug end"
I will figure out how to change the damage to x and the type of damage to a song
[RMMV] New at this
for example
When the player gets hit
Plugin Command: PlugPlug vibe start 5 0 Vbvbvbvbvb..
Plugin Command: PlugPlug end
A more advanced one
When the player gets x damages with y type, z is the PlugPlug value of y
Plugin Command: PlugPlug vibe start x 0 z
Plugin Command: PlugPlug end
When the player gets hit
Plugin Command: PlugPlug vibe start 5 0 Vbvbvbvbvb..
Plugin Command: PlugPlug end
A more advanced one
When the player gets x damages with y type, z is the PlugPlug value of y
Plugin Command: PlugPlug vibe start x 0 z
Plugin Command: PlugPlug end
[RMMV] New at this
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