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Woo! Skill trees are finished!

  • Strak
  • 04/01/2023 11:17 PM

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...And they are glorious. Some of my favourites:

Overkill: Applies overkill damage to the next hit while action skill is active (Hunter)

Fury: Each consecutive hit grants +5% ATK but -1% ACC, stacks reset on miss (Berserker)

Take Aim: Using the Defend command gives the next attack perfect accuracy (Berserker)

Retention: Missing an attack only loses half your Fury stacks (Berserker)

Radiant: Shares 50% of HP regen with the entire party (Crusader)

Dual Wield: Can swap weapons in battle (Crusader)

Engaged: Swapping weapons in battle grants +30% ATK for 10 turns (Crusader)

Elemental Burst: Uh, basically three different types of elemental attacks (Elementalist)

Conversion: Grants resistance to the element of the last elemental Burst used (Elementalist)

Chaos: Killing an enemy gives your equipped weapon fire, ice, and shock element for 10 turns (Elementalist)



...and these are just a few. I've got 120 different passive skills coded in across 4 different classes, each with their own unique functionality. This is the most fun I've had breaking RMVX in years. So stoked to get to work on the story now.
These skills do in fact grow on trees! These are really fun effects!
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