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[RM2K3] Plays Devil Noises Instead of Wanted SE

author=Ebeth
That worked! Thank you all so much!!

I have one more question thoough, the SE continues to play when I move to another map. Is there a way to stop this? I feel like I'm overlooking something simple
Put a "Play Sound: (OFF)" event on the teleport event after the actual teleport to stop the sound, like this:

Fade out
Teleport
Play Sound: (OFF)
Fade in

[RM2K3] Plays Devil Noises Instead of Wanted SE

The reason the sound is playing weird is because there is a constant loop of the sound playing with no space, causing it to play as many times as possible, layering on itself until it becomes a massive buzz. To fix this, add a wait command after the sound effect plays that matches the length of the original event (in this case, 1.2 seconds).

You can keep the file at whatever size you wish.

(Whoops, didn't see two people already commented, oh well.)
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