SWIFTLYTONY360'S PROFILE
SwiftlyTony360
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I am a gamer and I've enjoyed watching and playing games. This is a great website and fun to checkout. Learning to be a reviewer and hopefully provide great insights to this community.
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Zelda: The Trident of Power DX
Zelda: The Trident of Power DX
Hello again, I've put together a quick-text document containing all the open side-quests, hidden sidequests and mini-games that can be found in this game. The information that I used here were from version 1.01 and 1.02. If the next version has any new changes I will try my best to update the document. I hope this helps and just to note this is just a quick list of a number secrets I've found in the game. Anyone else is more than welcome to add more depth to this document if you wish and hope you all have a great day.
LoZToP__Secrets.pdf
LoZToP__Secrets.pdf
Zelda: The Trident of Power DX
Ok, I did what you said, downloaded it again, added my save files but this time the wall is not there. Wow thats weird, maybe my file got corrupted or something, I am sorry about that, however the slot 2 name issue is still there.
That "Artbook" sounds great! Adding "backstory to present story" would give it more depth. Telling the story of each character that was left out from the game and then adding the present story of what was already in the game.It can just be for this chapter of your game. Then if you decide to do a sequel then that could be a separate chapter like this for example: Chapter 1: LoZ - ToP, Chapter 2 - The Sequel, etc. However you decide to do your "Artbook" I will look forward to it.
That "Artbook" sounds great! Adding "backstory to present story" would give it more depth. Telling the story of each character that was left out from the game and then adding the present story of what was already in the game.It can just be for this chapter of your game. Then if you decide to do a sequel then that could be a separate chapter like this for example: Chapter 1: LoZ - ToP, Chapter 2 - The Sequel, etc. However you decide to do your "Artbook" I will look forward to it.
Zelda: The Trident of Power DX
First of all, I want to say thank you for taking the time to read my comment and answer them thoroughly.
For the battle system, yes, I pointed out a lot, but I understand the difficulty it takes to function properly. That’s why it’s optional but regardless I’ll move on from this, and looking forward to the DLC story!
Thank you for clarifying Melder on topic 1. I was trying my best to understand him, but as I was making progress in the story for me it felt like more and more that there was a hidden character he was answering to or that he was going to backstab the empire (Either way would have been a really cool plot twist and would have fit in this type of game.) I didn’t consider about his personality of just been manipulative! Which actually makes a lot of sense now.
Thank you for clarifying Thaneris on topic 2. Wow, that really took a dark turn, but actually filled out the gap I thought was missing. I thought perhaps I overlooked something or missed something in the story, but now it all makes sense. I’ve read about “Blood Magic” in the game, and here I thought Anaruiz was using “Dark Magic” like Nimiel Vanyar but this clears it up. Now I feel really sad for Thaneris and Miya, but I’m glad we got to learn about this and show more about who they were.
It’s unfortunate that these bits of amazing lore didn’t make into the game, as it definitely added more depth to all these characters. I appreciate this so much and for taking the time to explain.
For the Name Character Issue, This is what I was talking about:


For the Ladderblock in Lost Woods, here is the location where insvisble wall between the ladder blocks you from going forward in V1.02. Luckly I had v1.01 before this came out, so I was able to continue and complete the game.


For the battle system, yes, I pointed out a lot, but I understand the difficulty it takes to function properly. That’s why it’s optional but regardless I’ll move on from this, and looking forward to the DLC story!
Thank you for clarifying Melder on topic 1. I was trying my best to understand him, but as I was making progress in the story for me it felt like more and more that there was a hidden character he was answering to or that he was going to backstab the empire (Either way would have been a really cool plot twist and would have fit in this type of game.) I didn’t consider about his personality of just been manipulative! Which actually makes a lot of sense now.
Thank you for clarifying Thaneris on topic 2. Wow, that really took a dark turn, but actually filled out the gap I thought was missing. I thought perhaps I overlooked something or missed something in the story, but now it all makes sense. I’ve read about “Blood Magic” in the game, and here I thought Anaruiz was using “Dark Magic” like Nimiel Vanyar but this clears it up. Now I feel really sad for Thaneris and Miya, but I’m glad we got to learn about this and show more about who they were.
It’s unfortunate that these bits of amazing lore didn’t make into the game, as it definitely added more depth to all these characters. I appreciate this so much and for taking the time to explain.
For the Name Character Issue, This is what I was talking about:


For the Ladderblock in Lost Woods, here is the location where insvisble wall between the ladder blocks you from going forward in V1.02. Luckly I had v1.01 before this came out, so I was able to continue and complete the game.


Zelda: The Trident of Power DX
Hello! I'm new here but I wanted to give my feedback about the game and some flaws that I noticed while playing the game. This feedback will be long but it's because I see so much potential for this game and hope you find this informative.
– Possible Cups to Considered and Some Spoilers For Context –
– Unanswered Questions Containing Some Spoilers For Context –
Bugs or Issues to be Aware In Versions 1.01 and 1.02
– If you are in combat mode with the Shield ON and then enter a town you will still be like if you are shield mode because you are walking slow in town. DON’T ENTER in towns with Shield ON to keep your walking normal speed.
– When fighting enemies sometime the sword hit box and any enemy hit box doesn’t always connect and you need to be in a specific spot to actually damage the enemy.
– When you unlock the Snow City, the elders in Terracia and Sandoria are invisible but have green arrows above. Not sure if these are errors or not.
– In the Lost Forest, the ladder that leads to the leafy plant characters on the ground is impassable in v1.02. I had to use v1.01 to get forward. There is like an invisible wall blocking the ladder.
– When you go to the village inn that has the Gorons and Zoras, if you go into combat mode and use your sword, sometime the sword animation would show a door/floor next to the sword swing.
– When fighting the emperor the first time, sometimes during the battle you may get frozen in place and stuck that way the whole time. The only solution I found was to turn off and on the game and load the file.
Typos or Issues to be Aware In Versions 1.01 and 1.02
– In Tylistem City, next to the “Treasure Chest Game House”, there is a blond-hair pig tail woman with a blue dress sitting on a bench. Her name title says, “Young Women” instead of “Young Woman.
– During the scene with General Lance, Link, Miya and Thaneris, there is a typo when Thaneris says “Pray” instead of “Prey.”
– After you get the special sword in the lost woods, Commander with the red hair I start to talk and say “that that” twice, and believe that’s a typo.
– When you are at the start menu and select a save file menu is shown I think some letters are glitchy. Like when I name my character “Cecil”, and the save file name will show “Ce il” instead. The whole name wouldn’t show.
Possible Gameplay Improvements To Be Considered
– Allowing the “boomerang” to be able to “grab” items back to you as a feature. Examples: Rupees, Hearts, Arrows, Bombs, Magic bottles, etc.
– Allowing the “hook shot” to able to “grab” items and faster animation to shoot and reach. It felt very slow to me.
– An option perhaps to add Masks with Abilities has part of Link arsenal. Similar to how Majora’s Mask masks are used is a possible option.
– The Save Option can be improved by giving us options such as:
“Save and Continue.”
“Save and return to Checkpoint/dungeon entrance.”
“Save and Exit.”
– This way we have preferences/options for how we want to save a game according to what situation we are currently in.
– Having an option to load game in the menu not just from death menu and option to Quit to Title Screen instead of self-game-over or closing the game to go back to it would be much better.
– Rebalance Master Difficulty to make it more beatable. As it is right now, its way too hard to the point that seems almost impossible.
– Rebalance the Final Story Boss to be more beatable. Does way too much damage for Beginner Mode and it progressively get harder as difficulty rises. The Final Boss damage in Beginner is comparable to Expert because after you defeat him the first time its like he jumps from 1x-2x times damage to 4x-5x times. You can only imagine how much higher it jumped from the other difficulties.
Possible Text Improvements To Be Considered
– When literature dialog is taking place, try to use italics fonts or other medium to separate conversation dialog from literature dialog.
– My own personal taste but I suggest replacing swearing words with other emotional words. There are so many words in the dictionary/thesaurus to describe and express oneself.
– Optional – instead of using modern language in the game why don’t you try to research and use language spoken during medieval times but it can still be spoken English. Just an idea if you really want to bring in more of the immersion in the game.
– Being able to skip dialog button action not just for cut scenes but for other forms of dialog would be very useful. For Example: conversation with people and reading literatures
References
These particular games I believe to be great references for the topic above
Chrono Cross – shows use of an accent system
Legend of Zelda - A Link to the Past – shows use of a saving system and boomerang/hotshot animations/features
Assassin Creed Series – shows use of how medieval language/dialog is used
Final Fantasy Tactics – shows use of how medieval language/dialog is used
– If you are in combat mode with the Shield ON and then enter a town you will still be like if you are shield mode because you are walking slow in town. DON’T ENTER in towns with Shield ON to keep your walking normal speed.
– When fighting enemies sometime the sword hit box and any enemy hit box doesn’t always connect and you need to be in a specific spot to actually damage the enemy.
– When you unlock the Snow City, the elders in Terracia and Sandoria are invisible but have green arrows above. Not sure if these are errors or not.
– In the Lost Forest, the ladder that leads to the leafy plant characters on the ground is impassable in v1.02. I had to use v1.01 to get forward. There is like an invisible wall blocking the ladder.
– When you go to the village inn that has the Gorons and Zoras, if you go into combat mode and use your sword, sometime the sword animation would show a door/floor next to the sword swing.
– When fighting the emperor the first time, sometimes during the battle you may get frozen in place and stuck that way the whole time. The only solution I found was to turn off and on the game and load the file.
Typos or Issues to be Aware In Versions 1.01 and 1.02
– In Tylistem City, next to the “Treasure Chest Game House”, there is a blond-hair pig tail woman with a blue dress sitting on a bench. Her name title says, “Young Women” instead of “Young Woman.
– During the scene with General Lance, Link, Miya and Thaneris, there is a typo when Thaneris says “Pray” instead of “Prey.”
– After you get the special sword in the lost woods, Commander with the red hair I start to talk and say “that that” twice, and believe that’s a typo.
– When you are at the start menu and select a save file menu is shown I think some letters are glitchy. Like when I name my character “Cecil”, and the save file name will show “Ce il” instead. The whole name wouldn’t show.
Possible Gameplay Improvements To Be Considered
– Allowing the “boomerang” to be able to “grab” items back to you as a feature. Examples: Rupees, Hearts, Arrows, Bombs, Magic bottles, etc.
– Allowing the “hook shot” to able to “grab” items and faster animation to shoot and reach. It felt very slow to me.
– An option perhaps to add Masks with Abilities has part of Link arsenal. Similar to how Majora’s Mask masks are used is a possible option.
– The Save Option can be improved by giving us options such as:
“Save and Continue.”
“Save and return to Checkpoint/dungeon entrance.”
“Save and Exit.”
– This way we have preferences/options for how we want to save a game according to what situation we are currently in.
– Having an option to load game in the menu not just from death menu and option to Quit to Title Screen instead of self-game-over or closing the game to go back to it would be much better.
– Rebalance Master Difficulty to make it more beatable. As it is right now, its way too hard to the point that seems almost impossible.
– Rebalance the Final Story Boss to be more beatable. Does way too much damage for Beginner Mode and it progressively get harder as difficulty rises. The Final Boss damage in Beginner is comparable to Expert because after you defeat him the first time its like he jumps from 1x-2x times damage to 4x-5x times. You can only imagine how much higher it jumped from the other difficulties.
Possible Text Improvements To Be Considered
– When literature dialog is taking place, try to use italics fonts or other medium to separate conversation dialog from literature dialog.
– My own personal taste but I suggest replacing swearing words with other emotional words. There are so many words in the dictionary/thesaurus to describe and express oneself.
– Optional – instead of using modern language in the game why don’t you try to research and use language spoken during medieval times but it can still be spoken English. Just an idea if you really want to bring in more of the immersion in the game.
– Being able to skip dialog button action not just for cut scenes but for other forms of dialog would be very useful. For Example: conversation with people and reading literatures
References
These particular games I believe to be great references for the topic above
Chrono Cross – shows use of an accent system
Legend of Zelda - A Link to the Past – shows use of a saving system and boomerang/hotshot animations/features
Assassin Creed Series – shows use of how medieval language/dialog is used
Final Fantasy Tactics – shows use of how medieval language/dialog is used
– Possible Cups to Considered and Some Spoilers For Context –
In the “competition house with cups”, what would be some neat ideas to add would be:
The Heroes Cup – adding Kane, Miya, Irma, Zelda
The Empire Cup – adding Lance, Balthos, Melder, Raith, Sachiel, Thaneris, The Emperor
Fallen Heroes Cup – adding Tylon, Deith, Belgrand, Rosbert, Raphael, Hyrule King Dantolus
Leader Cup – adding Sandoria Elder, Terracia Elder, Sirion Governor, Tylistem King
The Heroes Cup – adding Kane, Miya, Irma, Zelda
The Empire Cup – adding Lance, Balthos, Melder, Raith, Sachiel, Thaneris, The Emperor
Fallen Heroes Cup – adding Tylon, Deith, Belgrand, Rosbert, Raphael, Hyrule King Dantolus
Leader Cup – adding Sandoria Elder, Terracia Elder, Sirion Governor, Tylistem King
– Unanswered Questions Containing Some Spoilers For Context –
During my game play of this, I felt I came across some questions that appeared to me when learning about the characters felt incomplete or unsatisfactory.
Topic 1 – Melder was spying on everyone including his own team, to what extent? What was his goal? Could he be working for someone else or did he have some other scheme in mind?
Topic 2 – Who exactly was Lucy other than being Thaneris’s Scythe Weapon? Was it a Dark Magical Entity? Was she suffering from some sort of poor mental health? And how was The Emperor able to affect her mind that greatly?
Topic 1 – Melder was spying on everyone including his own team, to what extent? What was his goal? Could he be working for someone else or did he have some other scheme in mind?
Topic 2 – Who exactly was Lucy other than being Thaneris’s Scythe Weapon? Was it a Dark Magical Entity? Was she suffering from some sort of poor mental health? And how was The Emperor able to affect her mind that greatly?
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