SYNCROZ'S PROFILE
Syncroz
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I hail from Sweden, spending my days working, playing games, drawing and a few other things. Not much else to tell.
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8 Directions Movement Scripts - Causing Conflicts (RMXP)
'ello
The past month or so I've been toying around with various
direction movement scripts though so far they have all been
ending up in the bin rather quick. Not due to dislike but due
to the conflicts they cause.
-Set Move Route is affected in such way that certain commands doesn't work
i.e Move speed/freq and Changing Graphic among a few others stops to work.
-Move Animation in Event Options stops to work.
In such a way the event keeps same graphic frame if it's immobile but yet
have the Move Animation checked.
-In a few cases key binds together with Common Events will not work.
i.e "if 'Z' (in my case Z is the Z key) is pushed > call common event." won't work.
I've tried to "fix" these scripts, but truth be told; my knowledge in
scripting isn't great and I've yet not manage to "fix" the scripts
that I've tried out.
So, I guess that I'm either looking for a 8 direction movement script
that doesn't cause those kind conflicts mentioned above.
Or, a helping hand that can help me "fix" i.e Cogwheel's pixel movement script.
//Sync
The past month or so I've been toying around with various
direction movement scripts though so far they have all been
ending up in the bin rather quick. Not due to dislike but due
to the conflicts they cause.
-Set Move Route is affected in such way that certain commands doesn't work
i.e Move speed/freq and Changing Graphic among a few others stops to work.
-Move Animation in Event Options stops to work.
In such a way the event keeps same graphic frame if it's immobile but yet
have the Move Animation checked.
-In a few cases key binds together with Common Events will not work.
i.e "if 'Z' (in my case Z is the Z key) is pushed > call common event." won't work.
I've tried to "fix" these scripts, but truth be told; my knowledge in
scripting isn't great and I've yet not manage to "fix" the scripts
that I've tried out.
So, I guess that I'm either looking for a 8 direction movement script
that doesn't cause those kind conflicts mentioned above.
Or, a helping hand that can help me "fix" i.e Cogwheel's pixel movement script.
//Sync
Common Events Issue
Actually, the 'C' button is my 'C' key on the keyboard, including space and enter.
The 'A' button will however be they 'Z' key on the keyboard in my case.
I grew an new idea while testing your idea out which I just got to try out:
The bike speed is still connected to the CE 'biker' and I placed a EV on the map itself:
(Trigger: Parallel Process)
Conditional Branch: (item)in inventory
Conditional Branch: The C button is being pressed
Show P
Erase P
wait
etc. etc.
else
Erase P
Erase P
Erase P
etc. etc.
Branch End
The result is that the bike gets the speed boost it should and the picture set is displayed (victory!).
If I where to add movement speed to that event and remove the CE the pictures will not be displayed, it's kinda odd that I have to split it up like I have done now.
The 'A' button will however be they 'Z' key on the keyboard in my case.
I grew an new idea while testing your idea out which I just got to try out:
The bike speed is still connected to the CE 'biker' and I placed a EV on the map itself:
(Trigger: Parallel Process)
Conditional Branch: (item)in inventory
Conditional Branch: The C button is being pressed
Show P
Erase P
wait
etc. etc.
else
Erase P
Erase P
Erase P
etc. etc.
Branch End
The result is that the bike gets the speed boost it should and the picture set is displayed (victory!).
If I where to add movement speed to that event and remove the CE the pictures will not be displayed, it's kinda odd that I have to split it up like I have done now.
Common Events Issue
@Makolnfused
You can find a few screenshots here; http://s1270.photobucket.com/user/xSyncrozx/library/RMXP .
I started to wonder, after my well needed nap, if it's cause I'm using 'set move route' instead off calling on a "speed script" that, in somehow, prevents the pictures from being shown.
Liberty
I have actually not tried that yet, it didn't come across my mind last night.
I'll try that one out, not entirley sure on that I can get the wanted result but
I can compromise as long as the pictureset/animation is showing up.
Thanks for the idea.
You can find a few screenshots here; http://s1270.photobucket.com/user/xSyncrozx/library/RMXP .
I started to wonder, after my well needed nap, if it's cause I'm using 'set move route' instead off calling on a "speed script" that, in somehow, prevents the pictures from being shown.
Liberty
I have actually not tried that yet, it didn't come across my mind last night.
I'll try that one out, not entirley sure on that I can get the wanted result but
I can compromise as long as the pictureset/animation is showing up.
Thanks for the idea.
Common Events Issue
Common Events Issue
Hi,
I have an issue that I don't seem able to solve by myself.
I've created a item (a bike) that is activated by pressing
the 'C'key(or space/enter) which increases the max speed.
In addition to this I want a set of picture to be displayed just to show that
the player is travling by bike.
The result I get is that the bike works as it should, but the pictures
will not be displayed at all. I've tried various of things yet I haven't
managed to get it all to work together as intended.
The only time I get the pictures to show up is when I assign them to
another key and that of course isn't the idea.
So yeah,would anyone have an idea about how I can solve this?
I have an issue that I don't seem able to solve by myself.
I've created a item (a bike) that is activated by pressing
the 'C'key(or space/enter) which increases the max speed.
In addition to this I want a set of picture to be displayed just to show that
the player is travling by bike.
The result I get is that the bike works as it should, but the pictures
will not be displayed at all. I've tried various of things yet I haven't
managed to get it all to work together as intended.
The only time I get the pictures to show up is when I assign them to
another key and that of course isn't the idea.
So yeah,would anyone have an idea about how I can solve this?
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