SYNCROZ'S PROFILE

I hail from Sweden, spending my days working, playing games, drawing and a few other things. Not much else to tell.

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8 Directions Movement Scripts - Causing Conflicts (RMXP)

'ello

The past month or so I've been toying around with various
direction movement scripts though so far they have all been
ending up in the bin rather quick. Not due to dislike but due
to the conflicts they cause.

-Set Move Route is affected in such way that certain commands doesn't work
i.e Move speed/freq and Changing Graphic among a few others stops to work.
-Move Animation in Event Options stops to work.
In such a way the event keeps same graphic frame if it's immobile but yet
have the Move Animation checked.

-In a few cases key binds together with Common Events will not work.
i.e "if 'Z' (in my case Z is the Z key) is pushed > call common event." won't work.

I've tried to "fix" these scripts, but truth be told; my knowledge in
scripting isn't great and I've yet not manage to "fix" the scripts
that I've tried out.

So, I guess that I'm either looking for a 8 direction movement script
that doesn't cause those kind conflicts mentioned above.
Or, a helping hand that can help me "fix" i.e Cogwheel's pixel movement script.

//Sync


Common Events Issue

Hi,

I have an issue that I don't seem able to solve by myself.

I've created a item (a bike) that is activated by pressing
the 'C'key(or space/enter) which increases the max speed.
In addition to this I want a set of picture to be displayed just to show that
the player is travling by bike.

The result I get is that the bike works as it should, but the pictures
will not be displayed at all. I've tried various of things yet I haven't
managed to get it all to work together as intended.
The only time I get the pictures to show up is when I assign them to
another key and that of course isn't the idea.

So yeah,would anyone have an idea about how I can solve this?
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